AnimatLab
2
Test
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Non-spiking chemical synapse type. More...
#include <NonSpikingChemicalSynapse.h>
Public Member Functions | |
NonSpikingChemicalSynapse () | |
Default constructor. More... | |
virtual | ~NonSpikingChemicalSynapse () |
Destructor. More... | |
void | EquilibriumPotential (double dVal) |
Sets the equilibrium potential. More... | |
double | EquilibriumPotential () |
Gets the equilibrium potential. More... | |
virtual void | Load (CStdXml &oXml) |
void | MaxSynapticConductance (double dVal) |
Sets the maximum synaptic conductance. More... | |
double | MaxSynapticConductance () |
Gets the maximum synaptic conductance. More... | |
void | PreSynapticSaturationLevel (double dVal) |
Sets the pre-synaptic saturation level. More... | |
double | PreSynapticSaturationLevel () |
Gets the pre-synaptic saturation level. More... | |
void | PreSynapticThreshold (double dVal) |
Sets the pre-synaptic threshold. More... | |
double | PreSynapticThreshold () |
Gets the pre-synaptic threshold. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
Public Member Functions inherited from IntegrateFireSim::Synapses::SynapseType | |
SynapseType () | |
Default constructor. More... | |
virtual | ~SynapseType () |
Destructor. More... | |
void | NeuralModule (IntegrateFireNeuralModule *lpModule) |
Sets the NeuralModule pointer. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, AnimatSim::Behavior::NeuralModule *lpModule, Node *lpNode, bool bVerify) |
int | SynapseTypeID () |
Gets the synapse type identifier. More... | |
void | SynapseTypeID (int iID) |
Sets the synapse type identifier. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Attributes | |
double | m_dEquil |
The equilibruim potential. | |
double | m_dSaturateV |
The saturation voltage. | |
double | m_dSynAmp |
base syn amp, before vd or hebb | |
double | m_dThreshV |
The threshold voltage. | |
Protected Attributes inherited from IntegrateFireSim::Synapses::SynapseType | |
int | m_iSynapseTypeID |
Integre ID for the synapse type. | |
IntegrateFireNeuralModule * | m_lpIGFModule |
Pointer to the parent IntegrateFireNeuralModule. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Friends | |
class | IntegrateFireSim::IntegrateFireNeuralModule |
Non-spiking chemical synapse type.
This synapse type changes its conductance in a graded manner based on the pre-synaptic neurons membrane potential. This emulates a steady release of neurotransmitter onto the post-synaptic cell.
Definition at line 23 of file NonSpikingChemicalSynapse.h.
IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::NonSpikingChemicalSynapse | ( | ) |
Default constructor.
Definition at line 22 of file NonSpikingChemicalSynapse.cpp.
References m_dEquil, m_dSaturateV, m_dSynAmp, and m_dThreshV.
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virtual |
void IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::EquilibriumPotential | ( | double | dVal | ) |
Sets the equilibrium potential.
dVal | The new value. |
Definition at line 51 of file NonSpikingChemicalSynapse.cpp.
References m_dEquil.
double IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::EquilibriumPotential | ( | ) |
Gets the equilibrium potential.
Definition at line 61 of file NonSpikingChemicalSynapse.cpp.
References m_dEquil.
Referenced by SetData().
void IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::MaxSynapticConductance | ( | double | dVal | ) |
Sets the maximum synaptic conductance.
dVal | The new value. |
Definition at line 71 of file NonSpikingChemicalSynapse.cpp.
References m_dSynAmp.
double IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::MaxSynapticConductance | ( | ) |
Gets the maximum synaptic conductance.
Definition at line 81 of file NonSpikingChemicalSynapse.cpp.
References m_dSynAmp.
Referenced by SetData().
void IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::PreSynapticSaturationLevel | ( | double | dVal | ) |
Sets the pre-synaptic saturation level.
dVal | The new value. |
Definition at line 111 of file NonSpikingChemicalSynapse.cpp.
References m_dSaturateV.
double IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::PreSynapticSaturationLevel | ( | ) |
Gets the pre-synaptic saturation level.
Definition at line 121 of file NonSpikingChemicalSynapse.cpp.
References m_dSaturateV.
Referenced by SetData().
void IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::PreSynapticThreshold | ( | double | dVal | ) |
Sets the pre-synaptic threshold.
dVal | The new value. |
Definition at line 91 of file NonSpikingChemicalSynapse.cpp.
References m_dThreshV.
double IntegrateFireSim::Synapses::NonSpikingChemicalSynapse::PreSynapticThreshold | ( | ) |
Gets the pre-synaptic threshold.
Definition at line 101 of file NonSpikingChemicalSynapse.cpp.
References m_dThreshV.
Referenced by SetData().
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virtual |
Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 127 of file NonSpikingChemicalSynapse.cpp.
References EquilibriumPotential(), MaxSynapticConductance(), PreSynapticSaturationLevel(), PreSynapticThreshold(), and StdUtils::Std_CheckString().