AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
CalculateGain(float fltInput) | IntegrateFireSim::Gains::IonChannelSigmoid | virtual |
CalculateLimitOutput(float fltInput) | AnimatSim::Gains::Gain | inlineprotected |
CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Gains::Gain) | AnimatSim::Gains::Gain | inlinestatic |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::Gains::Gain) | AnimatSim::Gains::Gain | virtual |
Enabled(bool bVal) | AnimatSim::AnimatBase | virtual |
Enabled() | AnimatSim::AnimatBase | virtual |
Gain() | AnimatSim::Gains::Gain | |
GetDataPointer(const std::string &strDataType) | AnimatSim::AnimatBase | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
Initialize() | AnimatSim::AnimatBase | virtual |
InLimits(float fltInput) | AnimatSim::Gains::Gain | inlineprotected |
IonChannelSigmoid() | IntegrateFireSim::Gains::IonChannelSigmoid | |
Kill(bool bState=true) | AnimatSim::AnimatBase | virtual |
Load(CStdXml &oXml) (defined in IntegrateFireSim::Gains::IonChannelSigmoid) | IntegrateFireSim::Gains::IonChannelSigmoid | virtual |
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
LowerLimit() | AnimatSim::Gains::Gain | |
LowerLimit(float fltVal) | AnimatSim::Gains::Gain | |
LowerOutput() | AnimatSim::Gains::Gain | |
LowerOutput(float fltVal) | AnimatSim::Gains::Gain | |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_bUseLimits | AnimatSim::Gains::Gain | protected |
m_fltA | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltB | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltC | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltD | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltE | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltF | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltG | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltH | IntegrateFireSim::Gains::IonChannelSigmoid | protected |
m_fltLowerLimit | AnimatSim::Gains::Gain | protected |
m_fltLowerOutput | AnimatSim::Gains::Gain | protected |
m_fltUpperLimit | AnimatSim::Gains::Gain | protected |
m_fltUpperOutput | AnimatSim::Gains::Gain | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strType | AnimatSim::AnimatBase | protected |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in IntegrateFireSim::Gains::IonChannelSigmoid) | IntegrateFireSim::Gains::IonChannelSigmoid | virtual |
AnimatSim::Gains::Gain::QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::Gains::Gain | virtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetSimulation() | AnimatSim::AnimatBase | virtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
Selected() | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | IntegrateFireSim::Gains::IonChannelSigmoid | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
SimPausing() | AnimatSim::AnimatBase | virtual |
SimStarting() | AnimatSim::AnimatBase | virtual |
SimStopping() | AnimatSim::AnimatBase | virtual |
StepSimulation() | AnimatSim::AnimatBase | virtual |
TimeStepModified() | AnimatSim::AnimatBase | virtual |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
UpperLimit() | AnimatSim::Gains::Gain | |
UpperLimit(float fltVal) | AnimatSim::Gains::Gain | |
UpperOutput() | AnimatSim::Gains::Gain | |
UpperOutput(float fltVal) | AnimatSim::Gains::Gain | |
UseLimits() | AnimatSim::Gains::Gain | |
UseLimits(bool bVal) | AnimatSim::Gains::Gain | |
VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~Gain() | AnimatSim::Gains::Gain | virtual |
~IonChannelSigmoid() | IntegrateFireSim::Gains::IonChannelSigmoid | virtual |