AbsolutePosition() | AnimatSim::Environment::MovableItem | virtual |
AbsolutePosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
AbsolutePosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ) | AnimatSim::Environment::MovableItem | virtual |
AddCollisionPair(std::string strID1, std::string strID2) | AnimatSim::Environment::Structure | virtual |
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::Environment::Structure | virtual |
AddJoint(Joint *lpJoint) | AnimatSim::Environment::Structure | |
AddRigidBody(RigidBody *lpBody) | AnimatSim::Environment::Structure | |
AddRoot(std::string strXml) | AnimatSim::Environment::Structure | protectedvirtual |
AddScript(std::string strXml) | AnimatSim::Environment::Structure | protectedvirtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AllowMouseManipulation() | AnimatSim::Environment::MovableItem | virtual |
AllowRotateDragX() | AnimatSim::Environment::Structure | virtual |
AllowRotateDragY() | AnimatSim::Environment::Structure | virtual |
AllowRotateDragZ() | AnimatSim::Environment::Structure | virtual |
AllowTranslateDragX() | AnimatSim::Environment::Structure | virtual |
AllowTranslateDragY() | AnimatSim::Environment::Structure | virtual |
AllowTranslateDragZ() | AnimatSim::Environment::Structure | virtual |
Alpha() | AnimatSim::Environment::MovableItem | virtual |
Alpha(float fltAlpha) | AnimatSim::Environment::MovableItem | virtual |
Ambient() | AnimatSim::Environment::MovableItem | virtual |
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
Ambient(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
Ambient(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
Body(RigidBody *lpBody) | AnimatSim::Environment::Structure | virtual |
Body() | AnimatSim::Environment::Structure | virtual |
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) | AnimatSim::Environment::MovableItem | virtual |
CalculateSnapshotByteSize() | AnimatSim::Environment::Structure | virtual |
Callback() | AnimatSim::Environment::MovableItem | virtual |
Callback(IMovableItemCallback *lpCallback) | AnimatSim::Environment::MovableItem | virtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | inlinestatic |
CollisionsAlpha() | AnimatSim::Environment::MovableItem | virtual |
CollisionsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
Create() (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | virtual |
Diffuse() | AnimatSim::Environment::MovableItem | virtual |
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
Diffuse(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
Diffuse(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
DisableCollision(RigidBody *lpCollisionBody) | AnimatSim::Environment::Structure | virtual |
EnableCollision(RigidBody *lpCollisionBody) | AnimatSim::Environment::Structure | virtual |
Enabled(bool bVal) | AnimatSim::AnimatBase | virtual |
Enabled() | AnimatSim::AnimatBase | virtual |
EnableMotor(std::string strJointID, bool bVal) | AnimatSim::Environment::Structure | virtual |
ExclusionList() | AnimatSim::Environment::Structure | virtual |
FindJoint(std::string strJointID, bool bThrowError=true) | AnimatSim::Environment::Structure | virtual |
FindNode(std::string strID, bool bThrowError=true) | AnimatSim::Environment::Structure | virtual |
FindRigidBody(std::string strBodyID, bool bThrowError=true) | AnimatSim::Environment::Structure | virtual |
GetBoundingBox() | AnimatSim::Environment::MovableItem | virtual |
GetBoundingRadius() | AnimatSim::Environment::MovableItem | virtual |
GetCurrentPosition() | AnimatSim::Environment::MovableItem | virtual |
GetDataPointer(const std::string &strDataType) | AnimatSim::Environment::Structure | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetRobotInterface() (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | inlinevirtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
GraphicsAlpha() | AnimatSim::Environment::MovableItem | virtual |
GraphicsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
Initialize() | AnimatSim::Environment::Structure | virtual |
IsSelected() | AnimatSim::Environment::MovableItem | virtual |
IsVisible() | AnimatSim::Environment::MovableItem | virtual |
IsVisible(bool bVal) | AnimatSim::Environment::MovableItem | virtual |
JointsAlpha() | AnimatSim::Environment::MovableItem | virtual |
JointsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Kill(bool bState=true) | AnimatSim::Environment::Structure | virtual |
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | virtual |
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadCollisionPair(CStdXml &oXml) | AnimatSim::Environment::Structure | protectedvirtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::Environment::Structure | virtual |
LoadLayout(CStdXml &oXml) | AnimatSim::Environment::Structure | protectedvirtual |
LoadPosition(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
LoadRoot(CStdXml &oXml) | AnimatSim::Environment::Structure | protectedvirtual |
LoadRotation(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
LoadScript(CStdXml &oXml) | AnimatSim::Environment::Structure | protectedvirtual |
LocalTransformationMatrixString() | AnimatSim::Environment::MovableItem | virtual |
m_aryExcludeCollisionList | AnimatSim::Environment::Structure | protected |
m_aryJoints | AnimatSim::Environment::Structure | protected |
m_aryRigidBodies | AnimatSim::Environment::Structure | protected |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bIsSelected | AnimatSim::Environment::MovableItem | protected |
m_bIsVisible | AnimatSim::Environment::MovableItem | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_fltAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltCollisionsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltGraphicsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltJointsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltReceptiveFieldsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | protected |
m_fltShininess | AnimatSim::Environment::MovableItem | protected |
m_fltSimulationAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltSize | AnimatSim::Environment::Structure | protected |
m_fltUserDefinedDraggerRadius | AnimatSim::Environment::MovableItem | protected |
m_lpBody | AnimatSim::Environment::Structure | protected |
m_lpCallback | AnimatSim::Environment::Structure | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpMovableSim | AnimatSim::Environment::MovableItem | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpParent | AnimatSim::Environment::MovableItem | protected |
m_lpPhysicsMovableItem | AnimatSim::Environment::MovableItem | protected |
m_lpScript | AnimatSim::Environment::Structure | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_oAbsPosition | AnimatSim::Environment::MovableItem | protected |
m_oPosition | AnimatSim::Environment::MovableItem | protected |
m_oReportPosition | AnimatSim::Environment::MovableItem | protected |
m_oReportRotation | AnimatSim::Environment::MovableItem | protected |
m_oReportWorldPosition | AnimatSim::Environment::MovableItem | protected |
m_oRotation | AnimatSim::Environment::MovableItem | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strTexture | AnimatSim::Environment::MovableItem | protected |
m_strType | AnimatSim::AnimatBase | protected |
m_vAmbient | AnimatSim::Environment::MovableItem | protected |
m_vDiffuse | AnimatSim::Environment::MovableItem | protected |
m_vSelectedVertex | AnimatSim::Environment::MovableItem | protected |
m_vSpecular | AnimatSim::Environment::MovableItem | protected |
MinTimeStep(float &fltMin) (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | virtual |
MovableItem(void) | AnimatSim::Environment::MovableItem | |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) | AnimatSim::Environment::MovableItem | virtual |
Parent() | AnimatSim::Environment::MovableItem | |
Parent(RigidBody *lpValue) | AnimatSim::Environment::MovableItem | |
PhysicsMovableItem() | AnimatSim::Environment::MovableItem | virtual |
PhysicsMovableItem(IPhysicsMovableItem *lpBase) | AnimatSim::Environment::MovableItem | virtual |
Position() | AnimatSim::Environment::Structure | virtual |
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::Structure | virtual |
AnimatSim::Environment::MovableItem::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::MovableItem::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::Environment::Structure | virtual |
ReceptiveFieldsAlpha() | AnimatSim::Environment::MovableItem | virtual |
ReceptiveFieldsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::Environment::Structure | virtual |
RemoveJoint(std::string strID) | AnimatSim::Environment::Structure | |
RemoveRigidBody(std::string strID) | AnimatSim::Environment::Structure | |
RemoveRoot(std::string strID, bool bThrowError=true) | AnimatSim::Environment::Structure | protectedvirtual |
RemoveScript(std::string strID, bool bThrowError=true) | AnimatSim::Environment::Structure | protectedvirtual |
ReportPosition() | AnimatSim::Environment::MovableItem | virtual |
ReportPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
ReportRotation() | AnimatSim::Environment::MovableItem | virtual |
ReportRotation(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportRotation(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition() | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetSimulation() | AnimatSim::Environment::Structure | virtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
Rotation() | AnimatSim::Environment::MovableItem | virtual |
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::Environment::Structure | virtual |
Script(ScriptProcessor *lpScript) (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | virtual |
Script() (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::Environment::Structure | virtual |
AnimatSim::AnimatBase::Selected() | AnimatSim::AnimatBase | virtual |
SelectedVertex() | AnimatSim::Environment::MovableItem | virtual |
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
SetBoundingBox(int iIdx, float fltVal) | AnimatSim::Environment::MovableItem | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::Environment::Structure | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetMotorInput(std::string strJointID, float fltInput) | AnimatSim::Environment::Structure | virtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | virtual |
AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
Shininess() | AnimatSim::Environment::MovableItem | virtual |
Shininess(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Sim(Simulator *lpSim) | AnimatSim::Environment::Structure | |
SimPausing() | AnimatSim::Environment::Structure | virtual |
SimStarting() | AnimatSim::Environment::Structure | virtual |
SimStopping() | AnimatSim::Environment::Structure | virtual |
SimulationAlpha() | AnimatSim::Environment::MovableItem | virtual |
SimulationAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Size() | AnimatSim::Environment::Structure | virtual |
Size(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::Structure | virtual |
Specular() | AnimatSim::Environment::MovableItem | virtual |
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
Specular(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
Specular(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
StepPhysicsEngine() | AnimatSim::Environment::Structure | virtual |
StepSimulation() | AnimatSim::AnimatBase | virtual |
Structure() | AnimatSim::Environment::Structure | |
Texture() | AnimatSim::Environment::MovableItem | virtual |
Texture(std::string strValue) | AnimatSim::Environment::MovableItem | virtual |
TimeStepModified() | AnimatSim::AnimatBase | virtual |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
UpdateData() | AnimatSim::Environment::Structure | protectedvirtual |
UpdatePhysicsPosFromGraphics() (defined in AnimatSim::Environment::Structure) | AnimatSim::Environment::Structure | virtual |
UserDefinedDraggerRadius(float fltRadius) | AnimatSim::Environment::MovableItem | virtual |
UserDefinedDraggerRadius() | AnimatSim::Environment::MovableItem | virtual |
VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
AnimatSim::VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
AnimatSim::Environment::MovableItem::VisualSelectionModeChanged(int iNewMode) | AnimatSim::Environment::MovableItem | virtual |
VisualSelectionType() | AnimatSim::Environment::MovableItem | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~MovableItem(void) | AnimatSim::Environment::MovableItem | virtual |
~Structure() | AnimatSim::Environment::Structure | virtual |