AnimatLab  2
Test
AnimatSim::Environment::Light Member List

This is the complete list of members for AnimatSim::Environment::Light, including all inherited members.

AbsolutePosition()AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)AnimatSim::Environment::MovableItemvirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::AnimatBasevirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AllowMouseManipulation()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragX()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragY()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragZ()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragX()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragY()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragZ()AnimatSim::Environment::MovableItemvirtual
Alpha()AnimatSim::Environment::MovableItemvirtual
Alpha(float fltAlpha)AnimatSim::Environment::MovableItemvirtual
Ambient()AnimatSim::Environment::MovableItemvirtual
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Ambient(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Ambient(std::string strXml)AnimatSim::Environment::MovableItemvirtual
AnimatBase()AnimatSim::AnimatBase
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)AnimatSim::Environment::MovableItemvirtual
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
Callback()AnimatSim::Environment::MovableItemvirtual
Callback(IMovableItemCallback *lpCallback)AnimatSim::Environment::MovableItemvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightinlinestatic
CollisionsAlpha()AnimatSim::Environment::MovableItemvirtual
CollisionsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ConstantAttenRatio(float fltVal) (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
ConstantAttenRatio() (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
Create() (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
Diffuse()AnimatSim::Environment::MovableItemvirtual
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Diffuse(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Diffuse(std::string strXml)AnimatSim::Environment::MovableItemvirtual
Enabled()AnimatSim::Environment::Lightvirtual
Enabled(bool bValue)AnimatSim::Environment::Lightvirtual
GetBoundingBox()AnimatSim::Environment::MovableItemvirtual
GetBoundingRadius()AnimatSim::Environment::MovableItemvirtual
GetCurrentPosition()AnimatSim::Environment::MovableItemvirtual
AnimatSim::GetDataPointer(const std::string &strDataType)AnimatSim::AnimatBasevirtual
GetDataPointer(const std::string &strDataType) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GraphicsAlpha()AnimatSim::Environment::MovableItemvirtual
GraphicsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::AnimatBasevirtual
IsSelected()AnimatSim::Environment::MovableItemvirtual
IsVisible()AnimatSim::Environment::MovableItemvirtual
IsVisible(bool bVal)AnimatSim::Environment::MovableItemvirtual
JointsAlpha()AnimatSim::Environment::MovableItemvirtual
JointsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Kill(bool bState=true)AnimatSim::AnimatBasevirtual
LatitudeSegments(int iVal)AnimatSim::Environment::Lightvirtual
LatitudeSegments()AnimatSim::Environment::Lightvirtual
Light(void)AnimatSim::Environment::Light
LightNumber(int iVal)AnimatSim::Environment::Lightvirtual
LightNumber()AnimatSim::Environment::Lightvirtual
LinearAttenDistance(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
LinearAttenDistance() (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LoadPosition(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LoadRotation(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LocalTransformationMatrixString()AnimatSim::Environment::MovableItemvirtual
LongtitudeSegments(int iVal)AnimatSim::Environment::Lightvirtual
LongtitudeSegments()AnimatSim::Environment::Lightvirtual
m_bEnabledAnimatSim::AnimatBaseprotected
m_bIsSelectedAnimatSim::Environment::MovableItemprotected
m_bIsVisibleAnimatSim::Environment::MovableItemprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_fltAlphaAnimatSim::Environment::MovableItemprotected
m_fltCollisionsAlphaAnimatSim::Environment::MovableItemprotected
m_fltConstantAttenRatioAnimatSim::Environment::Lightprotected
m_fltGraphicsAlphaAnimatSim::Environment::MovableItemprotected
m_fltJointsAlphaAnimatSim::Environment::MovableItemprotected
m_fltLinearAttenDistanceAnimatSim::Environment::Lightprotected
m_fltQuadraticAttenDistanceAnimatSim::Environment::Lightprotected
m_fltRadiusAnimatSim::Environment::Lightprotected
m_fltReceptiveFieldsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemprotected
m_fltShininessAnimatSim::Environment::MovableItemprotected
m_fltSimulationAlphaAnimatSim::Environment::MovableItemprotected
m_fltUserDefinedDraggerRadiusAnimatSim::Environment::MovableItemprotected
m_iLatitudeSegmentsAnimatSim::Environment::Lightprotected
m_iLightNumAnimatSim::Environment::Lightprotected
m_iLongtitudeSegmentsAnimatSim::Environment::Lightprotected
m_lpCallbackAnimatSim::Environment::MovableItemprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpMovableSimAnimatSim::Environment::MovableItemprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpParentAnimatSim::Environment::MovableItemprotected
m_lpPhysicsMovableItemAnimatSim::Environment::MovableItemprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_oAbsPositionAnimatSim::Environment::MovableItemprotected
m_oPositionAnimatSim::Environment::MovableItemprotected
m_oReportPositionAnimatSim::Environment::MovableItemprotected
m_oReportRotationAnimatSim::Environment::MovableItemprotected
m_oReportWorldPositionAnimatSim::Environment::MovableItemprotected
m_oRotationAnimatSim::Environment::MovableItemprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTextureAnimatSim::Environment::MovableItemprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vAmbientAnimatSim::Environment::MovableItemprotected
m_vDiffuseAnimatSim::Environment::MovableItemprotected
m_vSelectedVertexAnimatSim::Environment::MovableItemprotected
m_vSpecularAnimatSim::Environment::MovableItemprotected
MovableItem(void)AnimatSim::Environment::MovableItem
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)AnimatSim::Environment::MovableItemvirtual
Parent()AnimatSim::Environment::MovableItem
Parent(RigidBody *lpValue)AnimatSim::Environment::MovableItem
PhysicsMovableItem()AnimatSim::Environment::MovableItemvirtual
PhysicsMovableItem(IPhysicsMovableItem *lpBase)AnimatSim::Environment::MovableItemvirtual
Position()AnimatSim::Environment::MovableItemvirtual
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QuadraticAttenDistance(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
QuadraticAttenDistance() (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::Environment::Lightvirtual
Radius()AnimatSim::Environment::Lightvirtual
Radius(float fltVal, bool bUseScaling=true)AnimatSim::Environment::Lightvirtual
ReceptiveFieldsAlpha()AnimatSim::Environment::MovableItemvirtual
ReceptiveFieldsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::AnimatBasevirtual
ReportPosition()AnimatSim::Environment::MovableItemvirtual
ReportPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportRotation()AnimatSim::Environment::MovableItemvirtual
ReportRotation(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportRotation(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition()AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()AnimatSim::AnimatBasevirtual
Resize()AnimatSim::Environment::Lightvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
Rotation()AnimatSim::Environment::MovableItemvirtual
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::Environment::Lightvirtual
AnimatSim::AnimatBase::Selected()AnimatSim::AnimatBasevirtual
SelectedVertex()AnimatSim::Environment::MovableItemvirtual
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SetBoundingBox(int iIdx, float fltVal)AnimatSim::Environment::MovableItemvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)AnimatSim::Environment::Lightvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::Light)AnimatSim::Environment::Lightvirtual
AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
Shininess()AnimatSim::Environment::MovableItemvirtual
Shininess(float fltVal)AnimatSim::Environment::MovableItemvirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
SimulationAlpha()AnimatSim::Environment::MovableItemvirtual
SimulationAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Specular()AnimatSim::Environment::MovableItemvirtual
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Specular(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Specular(std::string strXml)AnimatSim::Environment::MovableItemvirtual
StepSimulation()AnimatSim::AnimatBasevirtual
Texture()AnimatSim::Environment::MovableItemvirtual
Texture(std::string strValue)AnimatSim::Environment::MovableItemvirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
UpdateData()AnimatSim::Environment::Lightprotectedvirtual
UserDefinedDraggerRadius(float fltRadius)AnimatSim::Environment::MovableItemvirtual
UserDefinedDraggerRadius()AnimatSim::Environment::MovableItemvirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::Environment::Lightvirtual
VisualSelectionType()AnimatSim::Environment::MovableItemvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~Light(void)AnimatSim::Environment::Lightvirtual
~MovableItem(void)AnimatSim::Environment::MovableItemvirtual