|
| CollisionPair () |
| Default constructor. More...
|
|
| ~CollisionPair () |
| Finaliser. More...
|
|
| AnimatBase () |
| Constructs an AnimatBase object. More...
|
|
virtual | ~AnimatBase () |
| Destroys the AnimatBase object.. More...
|
|
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
| Adds a new object to this parent. More...
|
|
virtual void | AfterResetSimulation () |
| Called after a simulation reset for some objects. More...
|
|
virtual long | CalculateSnapshotByteSize () |
| Calculates the snapshot byte size. More...
|
|
virtual void | Copy (CStdSerialize *lpSource) |
|
virtual void | Enabled (bool bVal) |
| Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
|
|
virtual bool | Enabled () |
| Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
|
|
virtual float * | GetDataPointer (const std::string &strDataType) |
| Returns a float pointer to a data item of interest in this object. More...
|
|
virtual NeuralModule * | GetNeuralModule () |
| Gets the neural module. More...
|
|
virtual Node * | GetNode () |
| Gets the node. More...
|
|
virtual Simulator * | GetSimulator () |
| Gets the simulator pointer. More...
|
|
virtual Structure * | GetStructure () |
| Gets the structure for this node. More...
|
|
virtual bool | HasProperty (const std::string &strName) |
| Queries this object if it has a property with the given name. More...
|
|
virtual std::string | ID () |
| Gets the unique GUID ID of this object. More...
|
|
virtual void | ID (std::string strValue) |
| Sets the unique GUID ID of the object. More...
|
|
virtual void | Initialize () |
| Initializes this object. More...
|
|
virtual void | Kill (bool bState=true) |
| Kills. More...
|
|
virtual void | Load (StdUtils::CStdXml &oXml) |
| Loads the item using an XML data packet. More...
|
|
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| Loads a key frame snapshot. More...
|
|
virtual std::string | Name () |
| Gets the name of this object. More...
|
|
virtual void | Name (std::string strValue) |
| Sets the name of the object. Blank is acceptable. More...
|
|
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
|
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
| Queries this object for a list of properties that can be changed using SetData. More...
|
|
virtual void | ReInitialize () |
| Re-initialize this object. More...
|
|
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
| Removes a child item from this parent. More...
|
|
virtual void | Reset () |
| Resets this object. More...
|
|
virtual void | ResetSimulation () |
| Resets the simulation back to time 0. More...
|
|
virtual void | RigidBodyAdded (std::string strID) |
|
virtual void | RigidBodyRemoved (std::string strID) |
|
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| Saves a key frame snapshot. More...
|
|
virtual bool | Selected () |
| Tells if this items is selected or not. More...
|
|
virtual void | Selected (bool bValue, bool bSelectMultiple) |
| Selects this object. More...
|
|
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More...
|
|
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More...
|
|
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More...
|
|
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
| Sets the system pointers. More...
|
|
virtual void | SimPausing () |
| Called just before the simulation pauses. More...
|
|
virtual void | SimStarting () |
| Called just before the simulation starts. More...
|
|
virtual void | SimStopping () |
| Called just before the simulation stops. More...
|
|
virtual void | StepSimulation () |
| Step the simulation for this object. More...
|
|
virtual void | TimeStepModified () |
| Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
|
|
virtual std::string | Type () |
| returns the string type name of this object. More...
|
|
virtual void | Type (std::string strValue) |
| Sets the class type for this object. More...
|
|
virtual void | VerifySystemPointers () |
| Verify that system pointers have been set correctly. More...
|
|
virtual void | VisualSelectionModeChanged (int iNewMode) |
| Visual selection mode changed. More...
|
|
Collision pair.
Keeps track of the ID's for two pairs of body parts that can, or cannot collide. This is primarily used in the collision exclusion list to disable collisions between the two objects.
- Author
- dcofer
- Date
- 2/25/2011
Definition at line 38 of file Structure.h.