AnimatLab  2
Test
AnimatSim::Environment::BodyPart Member List

This is the complete list of members for AnimatSim::Environment::BodyPart, including all inherited members.

AbsolutePosition()AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)AnimatSim::Environment::BodyPartvirtual
AddExternalNodeInput(int iTargetDataType, float fltInput)=0AnimatSim::Nodepure virtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::AnimatBasevirtual
AddRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AllowMouseManipulation()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragX()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragY()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragZ()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragX()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragY()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragZ()AnimatSim::Environment::MovableItemvirtual
Alpha()AnimatSim::Environment::MovableItemvirtual
Alpha(float fltAlpha)AnimatSim::Environment::MovableItemvirtual
Ambient()AnimatSim::Environment::MovableItemvirtual
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Ambient(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Ambient(std::string strXml)AnimatSim::Environment::MovableItemvirtual
AnimatBase()AnimatSim::AnimatBase
BodyPart(void)AnimatSim::Environment::BodyPart
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)AnimatSim::Environment::MovableItemvirtual
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
Callback()AnimatSim::Environment::MovableItemvirtual
Callback(IMovableItemCallback *lpCallback)AnimatSim::Environment::MovableItemvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartinlinestatic
CollisionsAlpha()AnimatSim::Environment::MovableItemvirtual
CollisionsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::Node)AnimatSim::Nodevirtual
Diffuse()AnimatSim::Environment::MovableItemvirtual
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Diffuse(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Diffuse(std::string strXml)AnimatSim::Environment::MovableItemvirtual
Enabled()AnimatSim::Nodevirtual
Enabled(bool bValue)AnimatSim::Nodevirtual
FindRobotPartListIndex(std::string strID, bool bThrowError=true)AnimatSim::Environment::BodyPartvirtual
GetBoundingBox()AnimatSim::Environment::MovableItemvirtual
GetBoundingRadius()AnimatSim::Environment::MovableItemvirtual
GetCurrentPosition()AnimatSim::Environment::MovableItemvirtual
GetDataPointer(const std::string &strDataType) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetRobotPartInterfaces()AnimatSim::Environment::BodyPartvirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetTargetDataTypeIndex(const std::string &strDataType)AnimatSim::Nodevirtual
GraphicsAlpha()AnimatSim::Environment::MovableItemvirtual
GraphicsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::Environment::BodyPartvirtual
IsSelected()AnimatSim::Environment::MovableItemvirtual
IsVisible()AnimatSim::Environment::MovableItemvirtual
IsVisible(bool bVal)AnimatSim::Environment::MovableItemvirtual
JointsAlpha()AnimatSim::Environment::MovableItemvirtual
JointsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Kill(bool bState=true)AnimatSim::Nodevirtual
Load(CStdXml &oXml) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LoadPosition(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LoadRotation(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LocalTransformationMatrixString()AnimatSim::Environment::MovableItemvirtual
m_aryRobotPartsAnimatSim::Environment::BodyPartprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bInitEnabledAnimatSim::Nodeprotected
m_bIsSelectedAnimatSim::Environment::MovableItemprotected
m_bIsVisibleAnimatSim::Environment::MovableItemprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_bSynchWithRobotAnimatSim::Environment::BodyPartprotected
m_fltAlphaAnimatSim::Environment::MovableItemprotected
m_fltCollisionsAlphaAnimatSim::Environment::MovableItemprotected
m_fltEnabledAnimatSim::Nodeprotected
m_fltGraphicsAlphaAnimatSim::Environment::MovableItemprotected
m_fltJointsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReceptiveFieldsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemprotected
m_fltShininessAnimatSim::Environment::MovableItemprotected
m_fltSimulationAlphaAnimatSim::Environment::MovableItemprotected
m_fltSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_fltUserDefinedDraggerRadiusAnimatSim::Environment::MovableItemprotected
m_iSynchCountAnimatSim::Environment::BodyPartprotected
m_iSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_lpCallbackAnimatSim::Environment::MovableItemprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpMovableSimAnimatSim::Environment::MovableItemprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOrganismAnimatSim::Nodeprotected
m_lpParentAnimatSim::Environment::MovableItemprotected
m_lpPhysicsBodyAnimatSim::Environment::BodyPartprotected
m_lpPhysicsMovableItemAnimatSim::Environment::MovableItemprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_oAbsPositionAnimatSim::Environment::MovableItemprotected
m_oPositionAnimatSim::Environment::MovableItemprotected
m_oReportPositionAnimatSim::Environment::MovableItemprotected
m_oReportRotationAnimatSim::Environment::MovableItemprotected
m_oReportWorldPositionAnimatSim::Environment::MovableItemprotected
m_oRotationAnimatSim::Environment::MovableItemprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTextureAnimatSim::Environment::MovableItemprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vAmbientAnimatSim::Environment::MovableItemprotected
m_vDiffuseAnimatSim::Environment::MovableItemprotected
m_vSelectedVertexAnimatSim::Environment::MovableItemprotected
m_vSpecularAnimatSim::Environment::MovableItemprotected
MovableItem(void)AnimatSim::Environment::MovableItem
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
NeedsRobotSynch() (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
Node()AnimatSim::Node
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)AnimatSim::Environment::MovableItemvirtual
Parent()AnimatSim::Environment::MovableItem
Parent(RigidBody *lpValue)AnimatSim::Environment::MovableItem
PhysicsBody()AnimatSim::Environment::BodyPartvirtual
PhysicsBody(IPhysicsBody *lpBody)AnimatSim::Environment::BodyPartvirtual
PhysicsMovableItem()AnimatSim::Environment::MovableItemvirtual
PhysicsMovableItem(IPhysicsMovableItem *lpBase)AnimatSim::Environment::MovableItemvirtual
Position()AnimatSim::Environment::MovableItemvirtual
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
ReceptiveFieldsAlpha()AnimatSim::Environment::MovableItemvirtual
ReceptiveFieldsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::AnimatBasevirtual
RemoveRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
ReportPosition()AnimatSim::Environment::MovableItemvirtual
ReportPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportRotation()AnimatSim::Environment::MovableItemvirtual
ReportRotation(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportRotation(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition()AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()AnimatSim::Environment::BodyPartvirtual
Resize()AnimatSim::Environment::BodyPartvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
Rotation()AnimatSim::Environment::MovableItemvirtual
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::Selected()AnimatSim::AnimatBasevirtual
SelectedVertex()AnimatSim::Environment::MovableItemvirtual
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SetBoundingBox(int iIdx, float fltVal)AnimatSim::Environment::MovableItemvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::Nodevirtual
Shininess()AnimatSim::Environment::MovableItemvirtual
Shininess(float fltVal)AnimatSim::Environment::MovableItemvirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
SimulationAlpha()AnimatSim::Environment::MovableItemvirtual
SimulationAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Specular()AnimatSim::Environment::MovableItemvirtual
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Specular(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Specular(std::string strXml)AnimatSim::Environment::MovableItemvirtual
StepSimulation()AnimatSim::AnimatBasevirtual
SynchUpdateInterval()AnimatSim::Environment::BodyPartvirtual
SynchUpdateInterval(float fltVal)AnimatSim::Environment::BodyPartvirtual
SynchWithRobot()AnimatSim::Environment::BodyPartvirtual
SynchWithRobot(bool bVal)AnimatSim::Environment::BodyPartvirtual
Texture()AnimatSim::Environment::MovableItemvirtual
Texture(std::string strValue)AnimatSim::Environment::MovableItemvirtual
TimeStepModified()AnimatSim::Environment::BodyPartvirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
UpdateData()AnimatSim::Environment::BodyPartprotectedvirtual
UpdateExtraData()AnimatSim::Environment::BodyPartvirtual
UpdatePhysicsPosFromGraphics()AnimatSim::Environment::BodyPartvirtual
UserDefinedDraggerRadius(float fltRadius)AnimatSim::Environment::MovableItemvirtual
UserDefinedDraggerRadius()AnimatSim::Environment::MovableItemvirtual
VerifySystemPointers()AnimatSim::Nodevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::Environment::BodyPartvirtual
VisualSelectionType()AnimatSim::Environment::MovableItemvirtual
WakeDynamics() (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~BodyPart(void)AnimatSim::Environment::BodyPartvirtual
~MovableItem(void)AnimatSim::Environment::MovableItemvirtual
~Node()AnimatSim::Nodevirtual