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VsSpring.h
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// VsSpring.h: interface for the VsSpring class.
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//
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#if !defined(AFX_VSSPRINGJOINT_H__FB4AFDAA_982E_4893_83F3_05BFF60F5643__INCLUDED_)
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#define AFX_VSSPRINGJOINT_H__FB4AFDAA_982E_4893_83F3_05BFF60F5643__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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namespace
VortexAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
VORTEX_PORT
AnimatVxSpring
:
public
Vx::VxSpring
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{
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public
:
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AnimatVxSpring
() : Vx::VxSpring() {};
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AnimatVxSpring
(Vx::VxPart* part1, Vx::VxPart* part2, Vx::VxReal naturalLength, Vx::VxReal stiffness, Vx::VxReal damping)
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: Vx::VxSpring(part1, part2, naturalLength,stiffness, damping) {};
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virtual
~
AnimatVxSpring
() {};
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void
EnableBodies()
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{Vx::VxSpring::enableBodies();}
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};
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class
VORTEX_PORT
VsSpring
:
public
VsLine
,
public
AnimatSim::Environment::Bodies::Spring
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{
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protected
:
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//Vx::VxSpring *m_vxSpring;
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AnimatVxSpring
*m_vxSpring;
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virtual
void
SetupPhysics();
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virtual
void
DeletePhysics();
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virtual
void
InitializeAttachments();
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public
:
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VsSpring
();
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virtual
~
VsSpring
();
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virtual
void
Enabled(
bool
bVal);
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virtual
void
NaturalLength(
float
fltVal,
bool
bUseScaling =
true
);
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virtual
void
Stiffness(
float
fltVal,
bool
bUseScaling =
true
);
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virtual
void
Damping(
float
fltVal,
bool
bUseScaling =
true
);
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virtual
void
Physics_CollectData();
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virtual
void
Physics_Resize();
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virtual
void
CreateJoints();
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virtual
void
ResetSimulation();
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virtual
void
AfterResetSimulation();
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virtual
void
StepSimulation();
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};
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}
//Joints
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}
// Environment
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}
//VortexAnimatSim
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#endif // !defined(AFX_VSSPRINGJOINT_H__FB4AFDAA_982E_4893_83F3_05BFF60F5643__INCLUDED_)
AnimatSim::Environment::Bodies::Spring
Spring body part type.
Definition:
Spring.h:25
VortexAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
MeshMinVertexDistanceVisitor.cpp:5
VortexAnimatSim::Environment::Bodies::AnimatVxSpring
Definition:
VsSpring.h:19
VortexAnimatSim::Environment::Bodies::VsSpring
Definition:
VsSpring.h:31
VortexAnimatSim::Environment::VsLine
Definition:
VsLine.h:11
Libraries
VortexAnimatSim
VsSpring.h
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