3 #include "OsgLinearPath.h"
7 namespace Visualization
13 CStdPtrArray<OsgLinearPath> m_aryCameraPaths;
14 CStdMap<double, OsgLinearPath *> m_arySortedCameraPaths;
15 CStdMap<double, OsgLinearPath *>::iterator m_iCurrentPathIter;
22 BodyPart *m_lpDefaultTrackBody;
23 std::string m_strDefaultPartID;
25 CStdFPoint m_vDefaultPosition;
27 virtual void AddCameraPath(std::string strXml);
28 virtual void RemoveCameraPath(std::string strID,
bool bThrowError =
true);
30 virtual void TrackCamera();
31 virtual void FindNextCameraPath();
37 virtual std::string DefaultPartID();
38 virtual void DefaultPartID(std::string strID);
40 virtual CStdFPoint DefaultPosition();
41 virtual void DefaultPosition(CStdFPoint &oPoint,
bool bUseScaling =
true);
42 virtual void DefaultPosition(
float fltX,
float fltY,
float fltZ,
bool bUseScaling =
true);
43 virtual void DefaultPosition(std::string strXml,
bool bUseScaling =
true);
45 virtual int FindCameraPath(std::string strID,
bool bThrowError =
true);
46 virtual void SortPaths();
48 virtual void SimStarting();
50 virtual void Update();
52 virtual bool SetData(
const std::string &strDataType,
const std::string &strValue,
bool bThrowError =
true);
53 virtual bool AddItem(
const std::string &strItemType,
const std::string &strXml,
bool bThrowError =
true,
bool bDoNotInit =
false);
54 virtual bool RemoveItem(
const std::string &strItemType,
const std::string &strID,
bool bThrowError =
true);
55 virtual void Initialize();
56 virtual void ResetSimulation();
57 virtual void Load(CStdXml &oXml);
BodyPart * m_lpOriginalTrackBody
Used to keep track of the body part that was being tracked before sim started.
Classes for implementing the cm-labs vortex physics engine for AnimatLab.