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RbBody.cpp
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#include "StdAfx.h"
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#include <stdarg.h>
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#include "RbMovableItem.h"
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#include "RbBody.h"
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#include "RbRigidBody.h"
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#include "RbJoint.h"
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#include "
RbStructure.h
"
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namespace
RoboticsAnimatSim
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{
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namespace
Environment
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{
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RbBody::RbBody
()
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{
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}
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RbBody::~RbBody
()
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{
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}
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void
RbBody::SetThisPointers()
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{
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RbMovableItem::SetThisPointers();
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m_lpThisBP =
dynamic_cast<
BodyPart *
>
(
this
);
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if
(!m_lpThisBP)
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THROW_TEXT_ERROR(Rb_Err_lThisPointerNotDefined, Rb_Err_strThisPointerNotDefined,
"m_lpThisBP, "
+ m_lpThisAB->Name());
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}
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}
// Environment
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//} //RbAnimatSim
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}
RoboticsAnimatSim::Environment::RbBody::~RbBody
virtual ~RbBody()
Destructor.
Definition:
RbBody.cpp:29
RbStructure.h
Declares the vortex structure class.
RoboticsAnimatSim::Environment::RbBody::RbBody
RbBody()
Default constructor.
Definition:
RbBody.cpp:19
RoboticsAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
RbAnimatSerial.cpp:29
Libraries
RoboticsAnimatSim
RbBody.cpp
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