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BlHingeLimit.h
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#pragma once
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namespace
BulletAnimatSim
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{
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namespace
Environment
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{
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namespace
Joints
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{
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class
BULLET_PORT
BlHingeLimit
:
public
AnimatSim::Environment::ConstraintLimit
,
public
OsgAnimatSim::Environment::Joints::OsgHingeLimit
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{
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protected
:
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virtual
void
SetLimitValues();
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virtual
CStdColor GetLimitColor() {
return
m_vColor;};
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public
:
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BlHingeLimit
();
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virtual
~
BlHingeLimit
();
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virtual
void
Alpha(
float
fltA);
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virtual
void
SetLimitPos();
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virtual
void
SetupGraphics();
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virtual
void
DeleteGraphics();
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};
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}
//Joints
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}
// Environment
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}
//BulletAnimatSim
AnimatSim::Environment::ConstraintLimit
Constraint limit.
Definition:
ConstraintLimit.h:22
OsgAnimatSim::Environment::Joints::OsgHingeLimit
Definition:
OsgHingeLimit.h:10
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
BulletAnimatSim::Environment::Joints::BlHingeLimit
Definition:
BlHingeLimit.h:11
Libraries
BulletAnimatSim
BlHingeLimit.h
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