AnimatLab  2
Test
BulletAnimatSim::Environment::Joints::BlHingeLimit Class Reference
+ Inheritance diagram for BulletAnimatSim::Environment::Joints::BlHingeLimit:
+ Collaboration diagram for BulletAnimatSim::Environment::Joints::BlHingeLimit:

Public Member Functions

virtual void Alpha (float fltA)
 Sets the alpha color value for this constraint. More...
 
virtual void DeleteGraphics ()
 Deletes up the graphics for the constraint. More...
 
virtual void SetLimitPos ()
 Sets the limit position using the current value set within the object. More...
 
virtual void SetupGraphics ()
 Sets up the graphics for the constraint. More...
 
- Public Member Functions inherited from AnimatSim::Environment::ConstraintLimit
 ConstraintLimit ()
 Default constructor. More...
 
virtual ~ConstraintLimit ()
 Destructor. More...
 
virtual float Alpha ()
 Gets the alpha value. More...
 
virtual void Color (float fltR, float fltG, float fltB, float fltA)
 Sets the color to use when displaying this contraint. More...
 
virtual CStdColorColor ()
 Gets the color that is used when displaying this constraint. More...
 
virtual void Color (std::string strXml)
 Sets the color of this constraint using an xml packet. More...
 
virtual float Damping ()
 Gets the damping value of the contraint. More...
 
virtual void Damping (float fltVal, bool bUseScaling=true)
 Sets the Damping value of the constraint. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual void IsLowerLimit (bool bVal)
 Sets whether this is a lower limit or not.. More...
 
virtual bool IsLowerLimit ()
 Query if this object is lower limit. More...
 
virtual void IsShowPosition (bool bVal)
 Sets whether this contstraint is actually just being used to show the current position of the joint, as opposed to being used to show the limit of a constraint.. More...
 
virtual bool IsShowPosition ()
 Gets whether this contstraint is actually just being used to show the current position of the joint, as opposed to being used to show the limit of a constraint.. More...
 
virtual float LimitPos ()
 Gets the limit position. More...
 
virtual void LimitPos (float fltVal, bool bUseScaling=true, bool bOverrideSameCheck=false)
 Sets the Limit position. More...
 
virtual void Load (CStdXml &oXml, std::string strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual float Restitution ()
 Gets the restitution coefficient of the constraint. More...
 
virtual void Restitution (float fltVal)
 Sets the restitution coefficient. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, float fltPosition, bool bVerify)
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 
virtual float Stiffness ()
 Gets the stiffness of the constraint. More...
 
virtual void Stiffness (float fltVal, bool bUseScaling=true)
 Sets the stiffness of the constraint. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 
- Public Member Functions inherited from OsgAnimatSim::Environment::Joints::OsgHingeLimit
virtual void DeleteLimitGraphics ()
 
osg::Geometry * FlapGeometry ()
 
osg::Material * FlapMat ()
 
osg::MatrixTransform * FlapRotateMT ()
 
osg::StateSet * FlapSS ()
 
osg::MatrixTransform * FlapTranslateMT ()
 
virtual void LimitAlpha (float fltA)
 
virtual void SetConstraintLimit (ConstraintLimit *lpLimit)
 
virtual void SetLimitPos (float fltHeight)
 
virtual void SetupLimitGraphics (float fltFlapWidth, float fltCylinderHeight)
 

Protected Member Functions

virtual CStdColor GetLimitColor ()
 
virtual void SetLimitValues ()
 Sets the limit values of the joint in the child object.
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::Environment::ConstraintLimit
static ConstraintLimitCastToDerived (AnimatBase *lpBase)
 
- Protected Attributes inherited from AnimatSim::Environment::ConstraintLimit
bool m_bIsLowerLimit
 If true then this is the lower limit of a pair of ConstraintLimits, else it is the upper limit.
 
bool m_bIsShowPosition
 
float m_fltDamping
 The damping for the constraint.
 
float m_fltLimitPos
 The limit position for the constraint. This can be in radians or meters depending on the type of joint.
 
float m_fltRestitution
 The restitution coefficient for the constraint.
 
float m_fltStiffness
 The stiffness of the constraint.
 
Jointm_lpJoint
 Pointer to parent joint.
 
CStdColor m_vColor
 The color used to display the limit.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 
- Protected Attributes inherited from OsgAnimatSim::Environment::Joints::OsgHingeLimit
ConstraintLimit * m_lpThisLimit
 
osg::ref_ptr< osg::Geometry > m_osgFlap
 
osg::ref_ptr< osg::Material > m_osgFlapMat
 
osg::ref_ptr< osg::MatrixTransform > m_osgFlapRotateMT
 
osg::ref_ptr< osg::StateSet > m_osgFlapSS
 
osg::ref_ptr< osg::MatrixTransform > m_osgFlapTranslateMT
 

Detailed Description

Definition at line 11 of file BlHingeLimit.h.

Member Function Documentation

void BulletAnimatSim::Environment::Joints::BlHingeLimit::Alpha ( float  fltA)
virtual

Sets the alpha color value for this constraint.

Author
dcofer
Date
3/22/2011
Parameters
fltAThe new alpha value.

Implements AnimatSim::Environment::ConstraintLimit.

Definition at line 26 of file BlHingeLimit.cpp.

References AnimatSim::Environment::ConstraintLimit::m_vColor.

void BulletAnimatSim::Environment::Joints::BlHingeLimit::DeleteGraphics ( )
virtual

Deletes up the graphics for the constraint.

Author
dcofer
Date
3/22/2011

Implements AnimatSim::Environment::ConstraintLimit.

Definition at line 53 of file BlHingeLimit.cpp.

void BulletAnimatSim::Environment::Joints::BlHingeLimit::SetLimitPos ( )
virtual

Sets the limit position using the current value set within the object.

Author
dcofer
Date
4/11/2011

Implements AnimatSim::Environment::ConstraintLimit.

Definition at line 33 of file BlHingeLimit.cpp.

References AnimatSim::Environment::ConstraintLimit::m_lpJoint, and SetLimitValues().

+ Here is the call graph for this function:

void BulletAnimatSim::Environment::Joints::BlHingeLimit::SetupGraphics ( )
virtual

Sets up the graphics for the constraint.

Author
dcofer
Date
3/22/2011

Implements AnimatSim::Environment::ConstraintLimit.

Definition at line 58 of file BlHingeLimit.cpp.

References AnimatSim::Environment::ConstraintLimit::m_lpJoint.


The documentation for this class was generated from the following files: