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BlAnimatCollisionDispatcher.h
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// BlAnimatCollisionDispatcher.h: interface for the BlAnimatCollisionDispatcher class.
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//
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#pragma once
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namespace
BulletAnimatSim
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{
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class
BULLET_PORT
BlAnimatCollisionDispatcher
:
public
btCollisionDispatcher
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{
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protected
:
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Simulator *m_lpSim;
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//static vector<btManifoldResult> m_aryBodyContacts;
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public
:
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BlAnimatCollisionDispatcher
(btCollisionConfiguration* collisionConfiguration,
BlSimulator
*lpSim);
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virtual
~
BlAnimatCollisionDispatcher
();
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//static bool IsContactObject(btCollisionObject* body0,btCollisionObject* body1);
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virtual
bool
needsCollision(
const
btCollisionObject* body0,
const
btCollisionObject* body1);
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//static void AnimatNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
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};
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}
//BulletAnimatSim
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
BulletAnimatSim::BlSimulator
Definition:
BlSimulator.h:15
BulletAnimatSim::BlAnimatCollisionDispatcher
Definition:
BlAnimatCollisionDispatcher.h:9
btCollisionDispatcher
Libraries
BulletAnimatSim
BlAnimatCollisionDispatcher.h
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