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Neural Network Editor
Relabel Selected
Relabel Selected
Watch the video tutorial on this subject!
The relabel feature gives you a general mechanism for changing the name of items in AnimatLab. Sometimes though you will want to rename some selected parts and have them numbered. For example, having body parts labeled A1, A2, A3, A4, etc. You can do this by hand, but to make this process more efficient AnimatLab provides functionality to automate this procedure. This is done using the Relabel Selected command. You should first select only the neurons or body parts that you want to rename. Then hit the toolbar button for this command,
, to open the dialog box shown in figure 1. You will need to specify a name and somewhere in the name you must include "%NUM%". When the system applies the new names to the selected items it will replace this substring with the number for this item. you can also set the number to begin with and the value to increment by when counting. These changes are applied when you hit the ok button.
Figure 1.
Relabel Selected Dialog.
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Thanks for your support
!
Neural Simulation Plug-ins
C++ DLL libraries that implement a variety of different neuron and synapse models including integrate and fire spiking neurons and firing rate neurons
Node Properties
Describes properties of neural nodes in the AnimatLab neural editor.
Link Properties
Describes how a link object can connect two neurons or other objects within the AnimatLab neural editor.
Relabel
Relabel entire groups of items within the AnimatLab biomechanics or neural editor windows.
Relabel Selected
Relabel selected items within the AnimatLab biomechanics or neural editor windows.
Select By Type
Users have the ability to select items by the type of object within the AnimatLab biomechanics or neural network editors.
This project was supported by:
National Science Foundation
exploratory grant (GM065762)