AnimabLab V1.0 was the first version of AnimatLab published (Cofer et al. 2010a), and it was used in neuromechanical studies on locust jumping (Cofer et al. 2010b; c), human arm flexion (Cofer et al. 2010a), cockroach walking (Szczecinski et al. 2014), and cat paw shaking (Klishko et al. 2013). If you still need version 1 of AnimatLab then you can download it as well, AnimatLab V1.0. The original SDK is also available. However, please be aware that version 1 is no longer being supported. There will be no new updates for this version of the application. So unless you have a really good reason for using the older version I would strongly recommend you use the new version.
One good reason to use AnimatLab is to view a previously published model that was originally built in 1.0. Most of these models have been converted over to work in version 2 as well, but not all of them. The original Locust simulations and human myotactic reflex simulation from the first AnimatLab papers are available in their original download locations. A version of AnimatLab V1.0, AnimatLab V1.0 Hybrid Experiment, has been used in a study of crayfish leg movements (Chung et al. 2014). A model of a crayfish thorax and leg communicates through an electronic interface with a live preparation of an isolated crayfish ventral nerve cord and the distal portion of one leg. The “Hybrid Stimulus” (under Stimuli in the Project Workspace) in this version of AnimatLab V1.0 allows the motor nerve activity of the nerve cord to drive motor neurons in the model, and the model stretch receptor to drive the real stretch receptor in the live preparation. You can download AnimatLab V1.0 Hybrid Experiment here for a separate installation from AnimatLab V1.0.
Chung B, Bacque-Cazenave J, Cattaert D, and Edwards DH. The effect of sensory feedback on crayfish posture and locomotion: I. Experimental analysis of closing the loop Journal of Neurophysiology 2014.
Cofer D, Cymbalyuk G, Reid J, Zhu Y, Heitler WJ, and Edwards DH. AnimatLab: A 3D graphics environment for neuromechanical simulations. JNeurosciMethods 187: 280-288, 2010a.
Cofer DW, Cymbalyuk G, Heitler WJ, and Edwards DH. Control of tumbling during the locust jump. JExpBiol 213: 3378-3387, 2010b.
Cofer DW, Cymbalyuk G, Heitler WJ, and Edwards DH. Neuromechanical simulation of the locust jump. JExpBiol 213: 1060-1068, 2010c.
Klishko A, Cofer D, Cymbalyuk G, Edwards DH, and Prilutsky BI. Paw-shake response and locomotion: can one CPG generate two different rhythmic behaviors?BMCNeurosci 13(Suppl 1): P70, 2013.
Szczecinski N, Brown A, Bender J, Quinn R, and Ritzmann R. A neuromechanical simulation of insect walking and transition to turning of the cockroach Blaberus discoidalis. Biological Cybernetics 108: 1-21, 2014.
The main reason I would recommend upgrading to version 2 is that there is no support for version 1 now, and there will be no new updates for that version of the application. However, there are a lot of other really good reasons to upgrade to version 2 as well. Here is a list of some of the new features in version 2.
This project was supported by: