| IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | |
| Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_ChildBodyRemoved(bool bHasStaticJoint)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_ContactSensorRemoved()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_DeleteStickyLock()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_FluidDataChanged()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_GetDensity()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_GetMass()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_GetVelocityAtPoint(float x, float y, float z)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_HasCollisionGeometry()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_IsDefined()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_IsGeometryDefined()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_ResizeSelectedReceptiveFieldVertex()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_SetDensity(float fltVal)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_SetFreeze(bool bVal)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_SetMass(float fltVal)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_SetMaterialID(std::string strID)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_SetVelocityDamping(float fltLinear, float fltAngular)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_StepHydrodynamicSimulation()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_UpdateNode()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_WakeDynamics()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| ~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | virtual |