AnimatLab
2
Test
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Public Member Functions | |
bool | AddItem (string sParentID, string sItemType, string sID, string sXml, bool bThrowError, bool bDoNotInit) |
string | AddKeyFrame (string strType, long lStartMillisecond, long lEndMillisecond) |
bool | AddWindow (IntPtr hParentWnd, string sWindowType, string sWindowXml) |
void | ConvertV1MeshFile (string sOriginalMeshFile, string NewMeshFile, string strTexture) |
void | CreateAndRunSimulation (bool bPaused) |
void | CreateSimulation () |
void | CreateSimulation (string sXml) |
void | CreateStandAloneSim (string sModuleName, string sExePath) |
long | CurrentMillisecond () |
void | DisableVideoPlayback () |
void | EnableVideoPlayback (string strID) |
string | ErrorMessage () |
bool | FindItem (string sID, bool bThrowError) |
void | FireHandleCriticalErrorEvent (string strError) |
void | FireHandleNonCriticalErrorEvent (string strError) |
void | FireNeedToStopSimulationEvent () |
void | GenerateCollisionMeshFile (string sOriginalMeshFile, string sCollisionMeshFile, float fltScaleX, float fltScaleY, float fltScaleZ) |
PositionRotationInfo | GetPositionAndRotationFromD3DMatrix (double[,] aryTransform) |
bool | Loaded () |
string | MoveKeyFrame (string strID, long lStartMillisecond, long lEndMillisecond) |
void | MoveSimulationToKeyFrame (string strID) |
void | OnWindowGetFocus (string sID) |
void | OnWindowLoseFocus (string sID) |
bool | Paused () |
bool | PauseSimulation () |
void | ReInitializeSimulation () |
bool | RemoveItem (string sParentID, string sItemType, string sID, bool bThrowError) |
void | RemoveKeyFrame (string strID) |
void | RemoveWindow (IntPtr hParentWnd) |
int | RetrieveChartData (string sChartKey, ref float[,] aryTimeData, ref float[,] aryData) |
void | SaveSimulationFile (string sFile) |
void | SaveVideo (string strPath) |
bool | SetData (string sID, string sDataType, string sValue, bool bThrowError) |
void | SetLogger (ILogger lpLog) |
void | SetProjectPath (string strPath) |
void | ShutdownSimulation () |
bool | SimOpen () |
bool | SimRunning () |
void | Simulate (bool bPaused) |
bool | StartSimulation () |
void | StartVideoPlayback () |
void | StepVideoPlayback (int iFrameCount) |
void | StopSimulation () |
void | StopVideoPlayback () |
void | TrackCamera (bool bTrackCamera, string sLookAtStructureID, string sLookAtBodyID) |
Definition at line 20 of file ISimulatorInterface.cs.