AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::SimulationWindow) | AnimatSim::SimulationWindow | inlinestatic |
Close() | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
Enabled(bool bVal) | AnimatSim::AnimatBase | virtual |
Enabled() | AnimatSim::AnimatBase | virtual |
GetCameraPosition() (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
GetDataPointer(const std::string &strDataType) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetScreenMatrix() (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
GetViewport() (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
InitEmbedded(Simulator *lpSim, VsSimulator *lpVsSim) (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protectedvirtual |
Initialize() | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
InitStandalone(Simulator *lpSim, VsSimulator *lpVsSim) (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protectedvirtual |
Kill(bool bState=true) | AnimatSim::AnimatBase | virtual |
Load(CStdXml &oXml) (defined in AnimatSim::SimulationWindow) | AnimatSim::SimulationWindow | virtual |
Load(std::string strXml) | AnimatSim::SimulationWindow | virtual |
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
LookAtBodyID(std::string strID) | AnimatSim::SimulationWindow | virtual |
LookAtBodyID() | AnimatSim::SimulationWindow | virtual |
LookAtStructureID(std::string strID) | AnimatSim::SimulationWindow | virtual |
LookAtStructureID() | AnimatSim::SimulationWindow | virtual |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bEyePosSet | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_bStandAlone | AnimatSim::SimulationWindow | protected |
m_bTrackCamera | AnimatSim::SimulationWindow | protected |
m_fltCameraPosX (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_fltCameraPosY (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_fltCameraPosZ (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_HWND | AnimatSim::SimulationWindow | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_lpTrackBody (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_lpWinMgr (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_osgManip (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_osgViewer (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | protected |
m_ptPosition | AnimatSim::SimulationWindow | protected |
m_ptSize | AnimatSim::SimulationWindow | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strLookAtBodyID | AnimatSim::SimulationWindow | protected |
m_strLookAtStructureID | AnimatSim::SimulationWindow | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strType | AnimatSim::AnimatBase | protected |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
OnGetFocus() | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
OnLoseFocus() | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::SimulationWindow | virtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetSimulation() | AnimatSim::AnimatBase | virtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
Selected() | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
SetCameraLookAt(CStdFPoint oTarget, bool bResetEyePos) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
SetCameraPositionAndLookAt(CStdFPoint oCameraPos, CStdFPoint oTarget) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
SetCameraPositionAndLookAt(osg::Vec3d vCameraPos, osg::Vec3d vTarget) (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
SetCameraPostion(CStdFPoint vCameraPos) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::SimulationWindow | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
SetupTrackCamera(bool bResetEyePos) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
AnimatSim::SimulationWindow::SetupTrackCamera(bool bTrackCamera, std::string strLookAtStructureID, std::string strLookAtBodyID) | AnimatSim::SimulationWindow | virtual |
SimPausing() | AnimatSim::AnimatBase | virtual |
SimStarting() | AnimatSim::AnimatBase | virtual |
SimStopping() | AnimatSim::AnimatBase | virtual |
SimulationWindow(void) | AnimatSim::SimulationWindow | |
SimulationWindow(HWND win) | AnimatSim::SimulationWindow | |
StandAlone() | AnimatSim::SimulationWindow | virtual |
StandAlone(bool bVal) | AnimatSim::SimulationWindow | virtual |
StepSimulation() | AnimatSim::AnimatBase | virtual |
TimeStepModified() | AnimatSim::AnimatBase | virtual |
TrackBody() (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | inlinevirtual |
TrackCamera() | VortexAnimatSim::Visualization::VsSimulationWindow | protectedvirtual |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
Update() | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
UpdateBackgroundColor() (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |
UsingTrackCamera(bool bVal) | AnimatSim::SimulationWindow | virtual |
UsingTrackCamera() | AnimatSim::SimulationWindow | virtual |
VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
Viewer() (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | inlinevirtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
VsSimulationWindow(void) (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | |
WindowID() | AnimatSim::SimulationWindow | virtual |
WindowID(HWND win) | AnimatSim::SimulationWindow | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~SimulationWindow(void) | AnimatSim::SimulationWindow | |
~VsSimulationWindow(void) (defined in VortexAnimatSim::Visualization::VsSimulationWindow) | VortexAnimatSim::Visualization::VsSimulationWindow | virtual |