AnimatLab  2
Test
OsgAnimatSim::Visualization::OsgScriptedSimulationWindow Member List

This is the complete list of members for OsgAnimatSim::Visualization::OsgScriptedSimulationWindow, including all inherited members.

AddCameraPath(std::string strXml)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotectedvirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AnimatBase()AnimatSim::AnimatBase
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::SimulationWindow)AnimatSim::SimulationWindowinlinestatic
Close()OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
DefaultPartID() (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
DefaultPartID(std::string strID) (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
DefaultPosition()OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
DefaultPosition(CStdFPoint &oPoint, bool bUseScaling=true)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
DefaultPosition(float fltX, float fltY, float fltZ, bool bUseScaling=true)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
DefaultPosition(std::string strXml, bool bUseScaling=true)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
Enabled(bool bVal)AnimatSim::AnimatBasevirtual
Enabled()AnimatSim::AnimatBasevirtual
FindCameraPath(std::string strID, bool bThrowError=true) (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
FindNextCameraPath() (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotectedvirtual
GetCameraPosition() (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
GetDataPointer(const std::string &strDataType)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetScreenMatrix() (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetViewport() (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
InitEmbedded(Simulator *lpSim, OsgSimulator *lpVsSim) (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotectedvirtual
Initialize()OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
InitStandalone(Simulator *lpSim, OsgSimulator *lpVsSim) (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotectedvirtual
Kill(bool bState=true)AnimatSim::AnimatBasevirtual
Load(CStdXml &oXml) (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
OsgAnimatSim::Visualization::OsgSimulationWindow::Load(std::string strXml)AnimatSim::SimulationWindowvirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadCameraPath(CStdXml &oXml)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LookAtBodyID(std::string strID)AnimatSim::SimulationWindowvirtual
LookAtBodyID()AnimatSim::SimulationWindowvirtual
LookAtStructureID(std::string strID)AnimatSim::SimulationWindowvirtual
LookAtStructureID()AnimatSim::SimulationWindowvirtual
m_aryCameraPaths (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
m_arySortedCameraPaths (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bEyePosSetOsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_bStandAloneAnimatSim::SimulationWindowprotected
m_bTrackCameraAnimatSim::SimulationWindowprotected
m_fltCameraPosX (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_fltCameraPosY (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_fltCameraPosZ (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_HWNDAnimatSim::SimulationWindowprotected
m_iCurrentPathIter (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
m_lpCurrentPath (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
m_lpDefaultTrackBody (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOriginalTrackBodyOsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_lpTrackBody (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_lpWinMgr (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_osgManip (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_osgViewer (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotected
m_ptPositionAnimatSim::SimulationWindowprotected
m_ptSizeAnimatSim::SimulationWindowprotected
m_strDefaultPartID (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strLookAtBodyIDAnimatSim::SimulationWindowprotected
m_strLookAtStructureIDAnimatSim::SimulationWindowprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vDefaultPosition (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotected
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
OnGetFocus()OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
OnLoseFocus()OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
OsgScriptedSimulationWindow(void) (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindow
OsgSimulationWindow(void) (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindow
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::SimulationWindowvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveCameraPath(std::string strID, bool bThrowError=true)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotectedvirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetCameraLookAt(CStdFPoint oTarget, bool bResetEyePos)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
SetCameraPositionAndLookAt(CStdFPoint oCameraPos, CStdFPoint oTarget)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
SetCameraPositionAndLookAt(osg::Vec3d vCameraPos, osg::Vec3d vTarget) (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
SetCameraPostion(CStdFPoint vCameraPos)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SetupTrackCamera(bool bResetEyePos)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
AnimatSim::SimulationWindow::SetupTrackCamera(bool bTrackCamera, std::string strLookAtStructureID, std::string strLookAtBodyID)AnimatSim::SimulationWindowvirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
SimStopping()AnimatSim::AnimatBasevirtual
SimulationWindow(void)AnimatSim::SimulationWindow
SimulationWindow(HWND win)AnimatSim::SimulationWindow
SortPaths() (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
StandAlone()AnimatSim::SimulationWindowvirtual
StandAlone(bool bVal)AnimatSim::SimulationWindowvirtual
StepSimulation()AnimatSim::AnimatBasevirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
TrackBody() (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowinlinevirtual
TrackCamera()OsgAnimatSim::Visualization::OsgScriptedSimulationWindowprotectedvirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
Update()OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
UpdateBackgroundColor() (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowvirtual
UsingTrackCamera(bool bVal)AnimatSim::SimulationWindowvirtual
UsingTrackCamera()AnimatSim::SimulationWindowvirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
Viewer() (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowinlinevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
WindowID()AnimatSim::SimulationWindowvirtual
WindowID(HWND win)AnimatSim::SimulationWindowvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~OsgScriptedSimulationWindow(void) (defined in OsgAnimatSim::Visualization::OsgScriptedSimulationWindow)OsgAnimatSim::Visualization::OsgScriptedSimulationWindowvirtual
~OsgSimulationWindow(void) (defined in OsgAnimatSim::Visualization::OsgSimulationWindow)OsgAnimatSim::Visualization::OsgSimulationWindowprotectedvirtual
~SimulationWindow(void)AnimatSim::SimulationWindow