| AccommodationTimeConstant() | FiringRateSim::Neurons::Neuron | virtual |
| AccommodationTimeConstant(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| AddExternalI(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| AddExternalNodeInput(int iTargetDataType, float fltInput) | FiringRateSim::Neurons::Neuron | virtual |
| AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | FiringRateSim::Neurons::Neuron | virtual |
| AddSynapse(Synapse *lpSynapse) | FiringRateSim::Neurons::Neuron | virtual |
| AddSynapse(std::string strXml, bool bDoNotInit) | FiringRateSim::Neurons::Neuron | virtual |
| AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
| AnimatBase() | AnimatSim::AnimatBase | |
| CalculateFiringFrequency(float fltVn, float fltVth) | FiringRateSim::Neurons::Neuron | protectedvirtual |
| CalculateIntrinsicCurrent(FiringRateModule *lpModule, float fltInputCurrent) | FiringRateSim::Neurons::TonicNeuron | protectedvirtual |
| CalculateSnapshotByteSize() | FiringRateSim::Neurons::Neuron | virtual |
| CalculateSynapticCurrent(FiringRateModule *lpModule) | FiringRateSim::Neurons::Neuron | protectedvirtual |
| CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Node) | AnimatSim::Node | inlinestatic |
| ClearSynapses() | FiringRateSim::Neurons::Neuron | virtual |
| Cn() | FiringRateSim::Neurons::Neuron | virtual |
| Cn(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| Copy(CStdSerialize *lpSource) (defined in FiringRateSim::Neurons::TonicNeuron) | FiringRateSim::Neurons::TonicNeuron | virtual |
| Enabled() | AnimatSim::Node | virtual |
| Enabled(bool bValue) | AnimatSim::Node | virtual |
| ExternalI() | FiringRateSim::Neurons::Neuron | virtual |
| ExternalI(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| FindSynapseListPos(std::string strID, bool bThrowError=true) | FiringRateSim::Neurons::Neuron | virtual |
| FiringFreq(FiringRateModule *lpModule) | FiringRateSim::Neurons::Neuron | virtual |
| Fmin() | FiringRateSim::Neurons::Neuron | virtual |
| Fmin(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| Gain() | FiringRateSim::Neurons::Neuron | virtual |
| Gain(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| GainType() | FiringRateSim::Neurons::Neuron | virtual |
| GainType(bool bVal) | FiringRateSim::Neurons::Neuron | virtual |
| GetDataPointer(const std::string &strDataType) | FiringRateSim::Neurons::Neuron | virtual |
| GetNeuralModule() | AnimatSim::AnimatBase | virtual |
| GetNode() | AnimatSim::AnimatBase | virtual |
| GetSimulator() | AnimatSim::AnimatBase | virtual |
| GetStructure() | AnimatSim::AnimatBase | virtual |
| GetSynapse(int iIndex) | FiringRateSim::Neurons::Neuron | virtual |
| GetSynapses() | FiringRateSim::Neurons::Neuron | virtual |
| GetTargetDataTypeIndex(const std::string &strDataType) | AnimatSim::Node | virtual |
| Gn() | FiringRateSim::Neurons::Neuron | virtual |
| Gn(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
| ID() | AnimatSim::AnimatBase | virtual |
| ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
| Ih() | FiringRateSim::Neurons::TonicNeuron | |
| Ih(float fltVal) | FiringRateSim::Neurons::TonicNeuron | |
| Iinit() (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
| Iinit(float fltVal) (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
| Initialize() | FiringRateSim::Neurons::Neuron | virtual |
| InitTime() (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
| InitTime(float fltVal) (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
| InjectCurrent(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| IntrinsicCurrent() | FiringRateSim::Neurons::Neuron | virtual |
| IntrinsicCurrent(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| Kill(bool bState=true) | AnimatSim::Node | virtual |
| Load(CStdXml &oXml) (defined in FiringRateSim::Neurons::TonicNeuron) | FiringRateSim::Neurons::TonicNeuron | virtual |
| AnimatSim::Node::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
| LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | FiringRateSim::Neurons::Neuron | virtual |
| LoadSynapse(CStdXml &oXml) | FiringRateSim::Neurons::Neuron | protected |
| m_arySynapses | FiringRateSim::Neurons::Neuron | protected |
| m_aryVn | FiringRateSim::Neurons::Neuron | protected |
| m_aryVth | FiringRateSim::Neurons::Neuron | protected |
| m_bEnabled | AnimatSim::AnimatBase | protected |
| m_bGainType | FiringRateSim::Neurons::Neuron | protected |
| m_bInitEnabled | AnimatSim::Node | protected |
| m_bSelected | AnimatSim::AnimatBase | protected |
| m_bUseAccom | FiringRateSim::Neurons::Neuron | protected |
| m_bUseNoise | FiringRateSim::Neurons::Neuron | protected |
| m_fltAccomTimeConst | FiringRateSim::Neurons::Neuron | protected |
| m_fltAccomTimeMod | FiringRateSim::Neurons::Neuron | protected |
| m_fltAdapterI | FiringRateSim::Neurons::Neuron | protected |
| m_fltAdapterMemoryI | FiringRateSim::Neurons::Neuron | protected |
| m_fltCn | FiringRateSim::Neurons::Neuron | protected |
| m_fltDCTH | FiringRateSim::Neurons::Neuron | protected |
| m_fltEnabled | AnimatSim::Node | protected |
| m_fltExternalI | FiringRateSim::Neurons::Neuron | protected |
| m_fltFiringFreq | FiringRateSim::Neurons::Neuron | protected |
| m_fltFmin | FiringRateSim::Neurons::Neuron | protected |
| m_fltGain | FiringRateSim::Neurons::Neuron | protected |
| m_fltGn | FiringRateSim::Neurons::Neuron | protected |
| m_fltIh | FiringRateSim::Neurons::TonicNeuron | protected |
| m_fltIinit | FiringRateSim::Neurons::Neuron | protected |
| m_fltInitTime | FiringRateSim::Neurons::Neuron | protected |
| m_fltIntrinsicI | FiringRateSim::Neurons::Neuron | protected |
| m_fltInvCn | FiringRateSim::Neurons::Neuron | protected |
| m_fltRelativeAccom | FiringRateSim::Neurons::Neuron | protected |
| m_fltSynapticI | FiringRateSim::Neurons::Neuron | protected |
| m_fltTotalMemoryI | FiringRateSim::Neurons::Neuron | protected |
| m_fltVn | FiringRateSim::Neurons::Neuron | protected |
| m_fltVndisp | FiringRateSim::Neurons::Neuron | protected |
| m_fltVNoise | FiringRateSim::Neurons::Neuron | protected |
| m_fltVNoiseMax | FiringRateSim::Neurons::Neuron | protected |
| m_fltVrest | FiringRateSim::Neurons::Neuron | protected |
| m_fltVth | FiringRateSim::Neurons::Neuron | protected |
| m_fltVthadd | FiringRateSim::Neurons::Neuron | protected |
| m_fltVthdisp | FiringRateSim::Neurons::Neuron | protected |
| m_fltVthi | FiringRateSim::Neurons::Neuron | protected |
| m_lpFRModule | FiringRateSim::Neurons::Neuron | protected |
| m_lpModule | AnimatSim::AnimatBase | protected |
| m_lpNode | AnimatSim::AnimatBase | protected |
| m_lpOrganism | AnimatSim::Node | protected |
| m_lpSim | AnimatSim::AnimatBase | protected |
| m_lpStructure | AnimatSim::AnimatBase | protected |
| m_strID | AnimatSim::AnimatBase | protected |
| m_strName | AnimatSim::AnimatBase | protected |
| m_strType | AnimatSim::AnimatBase | protected |
| Name() | AnimatSim::AnimatBase | virtual |
| Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
| Neuron() | FiringRateSim::Neurons::Neuron | |
| NeuronType() | FiringRateSim::Neurons::TonicNeuron | virtual |
| Node() | AnimatSim::Node | |
| PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
| QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in FiringRateSim::Neurons::TonicNeuron) | FiringRateSim::Neurons::TonicNeuron | virtual |
| AnimatSim::Node::QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::Node | virtual |
| ReInitialize() | AnimatSim::AnimatBase | virtual |
| RelativeAccommodation() | FiringRateSim::Neurons::Neuron | virtual |
| RelativeAccommodation(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | FiringRateSim::Neurons::Neuron | virtual |
| RemoveSynapse(int iIndex) | FiringRateSim::Neurons::Neuron | virtual |
| RemoveSynapse(std::string strID, bool bThrowError=true) | FiringRateSim::Neurons::Neuron | virtual |
| Reset() | AnimatSim::AnimatBase | virtual |
| ResetSimulation() | FiringRateSim::Neurons::Neuron | virtual |
| RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | FiringRateSim::Neurons::Neuron | virtual |
| Selected() | AnimatSim::AnimatBase | virtual |
| Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
| SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | FiringRateSim::Neurons::TonicNeuron | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | FiringRateSim::Neurons::Neuron | virtual |
| AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::Node | virtual |
| SimPausing() | AnimatSim::AnimatBase | virtual |
| SimStarting() | AnimatSim::AnimatBase | virtual |
| SimStopping() | AnimatSim::AnimatBase | virtual |
| StepSimulation() | FiringRateSim::Neurons::Neuron | virtual |
| TimeStepModified() | FiringRateSim::Neurons::Neuron | virtual |
| TonicNeuron() | FiringRateSim::Neurons::TonicNeuron | |
| TotalSynapses() | FiringRateSim::Neurons::Neuron | virtual |
| Type() | AnimatSim::AnimatBase | virtual |
| Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
| UpdateData() | AnimatSim::Node | protectedvirtual |
| UseAccom() | FiringRateSim::Neurons::Neuron | virtual |
| UseAccom(bool bVal) | FiringRateSim::Neurons::Neuron | virtual |
| UseNoise() | FiringRateSim::Neurons::Neuron | virtual |
| UseNoise(bool bVal) | FiringRateSim::Neurons::Neuron | virtual |
| VerifySystemPointers() | FiringRateSim::Neurons::Neuron | virtual |
| VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
| Vn() | FiringRateSim::Neurons::Neuron | virtual |
| VNoiseMax() | FiringRateSim::Neurons::Neuron | virtual |
| VNoiseMax(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| Vrest() | FiringRateSim::Neurons::Neuron | virtual |
| Vrest(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| Vth() | FiringRateSim::Neurons::Neuron | virtual |
| Vth(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
| ~AnimatBase() | AnimatSim::AnimatBase | virtual |
| ~Neuron() | FiringRateSim::Neurons::Neuron | virtual |
| ~Node() | AnimatSim::Node | virtual |
| ~TonicNeuron() | FiringRateSim::Neurons::TonicNeuron | virtual |