AnimatLab  2
Test
FiringRateSim::Neurons::Neuron Member List

This is the complete list of members for FiringRateSim::Neurons::Neuron, including all inherited members.

AccommodationTimeConstant()FiringRateSim::Neurons::Neuronvirtual
AccommodationTimeConstant(float fltVal)FiringRateSim::Neurons::Neuronvirtual
AddExternalI(float fltVal)FiringRateSim::Neurons::Neuronvirtual
AddExternalNodeInput(int iTargetDataType, float fltInput)FiringRateSim::Neurons::Neuronvirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)FiringRateSim::Neurons::Neuronvirtual
AddSynapse(Synapse *lpSynapse)FiringRateSim::Neurons::Neuronvirtual
AddSynapse(std::string strXml, bool bDoNotInit)FiringRateSim::Neurons::Neuronvirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AnimatBase()AnimatSim::AnimatBase
CalculateFiringFrequency(float fltVn, float fltVth)FiringRateSim::Neurons::Neuronprotectedvirtual
CalculateIntrinsicCurrent(FiringRateModule *lpModule, float fltInputCurrent)FiringRateSim::Neurons::Neuronprotectedvirtual
CalculateSnapshotByteSize()FiringRateSim::Neurons::Neuronvirtual
CalculateSynapticCurrent(FiringRateModule *lpModule)FiringRateSim::Neurons::Neuronprotectedvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Node)AnimatSim::Nodeinlinestatic
ClearSynapses()FiringRateSim::Neurons::Neuronvirtual
Cn()FiringRateSim::Neurons::Neuronvirtual
Cn(float fltVal)FiringRateSim::Neurons::Neuronvirtual
Copy(CStdSerialize *lpSource) (defined in FiringRateSim::Neurons::Neuron)FiringRateSim::Neurons::Neuronvirtual
Enabled()AnimatSim::Nodevirtual
Enabled(bool bValue)AnimatSim::Nodevirtual
ExternalI()FiringRateSim::Neurons::Neuronvirtual
ExternalI(float fltVal)FiringRateSim::Neurons::Neuronvirtual
FindSynapseListPos(std::string strID, bool bThrowError=true)FiringRateSim::Neurons::Neuronvirtual
FiringFreq(FiringRateModule *lpModule)FiringRateSim::Neurons::Neuronvirtual
Fmin()FiringRateSim::Neurons::Neuronvirtual
Fmin(float fltVal)FiringRateSim::Neurons::Neuronvirtual
Gain()FiringRateSim::Neurons::Neuronvirtual
Gain(float fltVal)FiringRateSim::Neurons::Neuronvirtual
GainType()FiringRateSim::Neurons::Neuronvirtual
GainType(bool bVal)FiringRateSim::Neurons::Neuronvirtual
GetDataPointer(const std::string &strDataType)FiringRateSim::Neurons::Neuronvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetSynapse(int iIndex)FiringRateSim::Neurons::Neuronvirtual
GetSynapses()FiringRateSim::Neurons::Neuronvirtual
GetTargetDataTypeIndex(const std::string &strDataType)AnimatSim::Nodevirtual
Gn()FiringRateSim::Neurons::Neuronvirtual
Gn(float fltVal)FiringRateSim::Neurons::Neuronvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Iinit() (defined in FiringRateSim::Neurons::Neuron)FiringRateSim::Neurons::Neuronvirtual
Iinit(float fltVal) (defined in FiringRateSim::Neurons::Neuron)FiringRateSim::Neurons::Neuronvirtual
Initialize()FiringRateSim::Neurons::Neuronvirtual
InitTime() (defined in FiringRateSim::Neurons::Neuron)FiringRateSim::Neurons::Neuronvirtual
InitTime(float fltVal) (defined in FiringRateSim::Neurons::Neuron)FiringRateSim::Neurons::Neuronvirtual
InjectCurrent(float fltVal)FiringRateSim::Neurons::Neuronvirtual
IntrinsicCurrent()FiringRateSim::Neurons::Neuronvirtual
IntrinsicCurrent(float fltVal)FiringRateSim::Neurons::Neuronvirtual
Kill(bool bState=true)AnimatSim::Nodevirtual
Load(CStdXml &oXml) (defined in FiringRateSim::Neurons::Neuron)FiringRateSim::Neurons::Neuronvirtual
AnimatSim::Node::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)FiringRateSim::Neurons::Neuronvirtual
LoadSynapse(CStdXml &oXml)FiringRateSim::Neurons::Neuronprotected
m_arySynapsesFiringRateSim::Neurons::Neuronprotected
m_aryVnFiringRateSim::Neurons::Neuronprotected
m_aryVthFiringRateSim::Neurons::Neuronprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bGainTypeFiringRateSim::Neurons::Neuronprotected
m_bInitEnabledAnimatSim::Nodeprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_bUseAccomFiringRateSim::Neurons::Neuronprotected
m_bUseNoiseFiringRateSim::Neurons::Neuronprotected
m_fltAccomTimeConstFiringRateSim::Neurons::Neuronprotected
m_fltAccomTimeModFiringRateSim::Neurons::Neuronprotected
m_fltAdapterIFiringRateSim::Neurons::Neuronprotected
m_fltAdapterMemoryIFiringRateSim::Neurons::Neuronprotected
m_fltCnFiringRateSim::Neurons::Neuronprotected
m_fltDCTHFiringRateSim::Neurons::Neuronprotected
m_fltEnabledAnimatSim::Nodeprotected
m_fltExternalIFiringRateSim::Neurons::Neuronprotected
m_fltFiringFreqFiringRateSim::Neurons::Neuronprotected
m_fltFminFiringRateSim::Neurons::Neuronprotected
m_fltGainFiringRateSim::Neurons::Neuronprotected
m_fltGnFiringRateSim::Neurons::Neuronprotected
m_fltIinitFiringRateSim::Neurons::Neuronprotected
m_fltInitTimeFiringRateSim::Neurons::Neuronprotected
m_fltIntrinsicIFiringRateSim::Neurons::Neuronprotected
m_fltInvCnFiringRateSim::Neurons::Neuronprotected
m_fltRelativeAccomFiringRateSim::Neurons::Neuronprotected
m_fltSynapticIFiringRateSim::Neurons::Neuronprotected
m_fltTotalMemoryIFiringRateSim::Neurons::Neuronprotected
m_fltVnFiringRateSim::Neurons::Neuronprotected
m_fltVndispFiringRateSim::Neurons::Neuronprotected
m_fltVNoiseFiringRateSim::Neurons::Neuronprotected
m_fltVNoiseMaxFiringRateSim::Neurons::Neuronprotected
m_fltVrestFiringRateSim::Neurons::Neuronprotected
m_fltVthFiringRateSim::Neurons::Neuronprotected
m_fltVthaddFiringRateSim::Neurons::Neuronprotected
m_fltVthdispFiringRateSim::Neurons::Neuronprotected
m_fltVthiFiringRateSim::Neurons::Neuronprotected
m_lpFRModuleFiringRateSim::Neurons::Neuronprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOrganismAnimatSim::Nodeprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTypeAnimatSim::AnimatBaseprotected
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
Neuron()FiringRateSim::Neurons::Neuron
NeuronType()FiringRateSim::Neurons::Neuronvirtual
Node()AnimatSim::Node
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in FiringRateSim::Neurons::Neuron)FiringRateSim::Neurons::Neuronvirtual
AnimatSim::Node::QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::Nodevirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RelativeAccommodation()FiringRateSim::Neurons::Neuronvirtual
RelativeAccommodation(float fltVal)FiringRateSim::Neurons::Neuronvirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)FiringRateSim::Neurons::Neuronvirtual
RemoveSynapse(int iIndex)FiringRateSim::Neurons::Neuronvirtual
RemoveSynapse(std::string strID, bool bThrowError=true)FiringRateSim::Neurons::Neuronvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()FiringRateSim::Neurons::Neuronvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)FiringRateSim::Neurons::Neuronvirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)FiringRateSim::Neurons::Neuronvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)FiringRateSim::Neurons::Neuronvirtual
AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::Nodevirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
StepSimulation()FiringRateSim::Neurons::Neuronvirtual
TimeStepModified()FiringRateSim::Neurons::Neuronvirtual
TotalSynapses()FiringRateSim::Neurons::Neuronvirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateData()AnimatSim::Nodeprotectedvirtual
UseAccom()FiringRateSim::Neurons::Neuronvirtual
UseAccom(bool bVal)FiringRateSim::Neurons::Neuronvirtual
UseNoise()FiringRateSim::Neurons::Neuronvirtual
UseNoise(bool bVal)FiringRateSim::Neurons::Neuronvirtual
VerifySystemPointers()FiringRateSim::Neurons::Neuronvirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
Vn()FiringRateSim::Neurons::Neuronvirtual
VNoiseMax()FiringRateSim::Neurons::Neuronvirtual
VNoiseMax(float fltVal)FiringRateSim::Neurons::Neuronvirtual
Vrest()FiringRateSim::Neurons::Neuronvirtual
Vrest(float fltVal)FiringRateSim::Neurons::Neuronvirtual
Vth()FiringRateSim::Neurons::Neuronvirtual
Vth(float fltVal)FiringRateSim::Neurons::Neuronvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~Neuron()FiringRateSim::Neurons::Neuronvirtual
~Node()AnimatSim::Nodevirtual