AccommodationTimeConstant() | FiringRateSim::Neurons::Neuron | virtual |
AccommodationTimeConstant(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
AddExternalI(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
AddExternalNodeInput(int iTargetDataType, float fltInput) | FiringRateSim::Neurons::Neuron | virtual |
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | FiringRateSim::Neurons::Neuron | virtual |
AddSynapse(Synapse *lpSynapse) | FiringRateSim::Neurons::Neuron | virtual |
AddSynapse(std::string strXml, bool bDoNotInit) | FiringRateSim::Neurons::Neuron | virtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
CalculateFiringFrequency(float fltVn, float fltVth) | FiringRateSim::Neurons::Neuron | protectedvirtual |
CalculateIntrinsicCurrent(FiringRateModule *lpModule, float fltInputCurrent) | FiringRateSim::Neurons::Neuron | protectedvirtual |
CalculateSnapshotByteSize() | FiringRateSim::Neurons::Neuron | virtual |
CalculateSynapticCurrent(FiringRateModule *lpModule) | FiringRateSim::Neurons::Neuron | protectedvirtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Node) | AnimatSim::Node | inlinestatic |
ClearSynapses() | FiringRateSim::Neurons::Neuron | virtual |
Cn() | FiringRateSim::Neurons::Neuron | virtual |
Cn(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
Copy(CStdSerialize *lpSource) (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
Enabled() | AnimatSim::Node | virtual |
Enabled(bool bValue) | AnimatSim::Node | virtual |
ExternalI() | FiringRateSim::Neurons::Neuron | virtual |
ExternalI(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
FindSynapseListPos(std::string strID, bool bThrowError=true) | FiringRateSim::Neurons::Neuron | virtual |
FiringFreq(FiringRateModule *lpModule) | FiringRateSim::Neurons::Neuron | virtual |
Fmin() | FiringRateSim::Neurons::Neuron | virtual |
Fmin(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
Gain() | FiringRateSim::Neurons::Neuron | virtual |
Gain(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
GainType() | FiringRateSim::Neurons::Neuron | virtual |
GainType(bool bVal) | FiringRateSim::Neurons::Neuron | virtual |
GetDataPointer(const std::string &strDataType) | FiringRateSim::Neurons::Neuron | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
GetSynapse(int iIndex) | FiringRateSim::Neurons::Neuron | virtual |
GetSynapses() | FiringRateSim::Neurons::Neuron | virtual |
GetTargetDataTypeIndex(const std::string &strDataType) | AnimatSim::Node | virtual |
Gn() | FiringRateSim::Neurons::Neuron | virtual |
Gn(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
Iinit() (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
Iinit(float fltVal) (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
Initialize() | FiringRateSim::Neurons::Neuron | virtual |
InitTime() (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
InitTime(float fltVal) (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
InjectCurrent(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
IntrinsicCurrent() | FiringRateSim::Neurons::Neuron | virtual |
IntrinsicCurrent(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
Kill(bool bState=true) | AnimatSim::Node | virtual |
Load(CStdXml &oXml) (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
AnimatSim::Node::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | FiringRateSim::Neurons::Neuron | virtual |
LoadSynapse(CStdXml &oXml) | FiringRateSim::Neurons::Neuron | protected |
m_arySynapses | FiringRateSim::Neurons::Neuron | protected |
m_aryVn | FiringRateSim::Neurons::Neuron | protected |
m_aryVth | FiringRateSim::Neurons::Neuron | protected |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bGainType | FiringRateSim::Neurons::Neuron | protected |
m_bInitEnabled | AnimatSim::Node | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_bUseAccom | FiringRateSim::Neurons::Neuron | protected |
m_bUseNoise | FiringRateSim::Neurons::Neuron | protected |
m_fltAccomTimeConst | FiringRateSim::Neurons::Neuron | protected |
m_fltAccomTimeMod | FiringRateSim::Neurons::Neuron | protected |
m_fltAdapterI | FiringRateSim::Neurons::Neuron | protected |
m_fltAdapterMemoryI | FiringRateSim::Neurons::Neuron | protected |
m_fltCn | FiringRateSim::Neurons::Neuron | protected |
m_fltDCTH | FiringRateSim::Neurons::Neuron | protected |
m_fltEnabled | AnimatSim::Node | protected |
m_fltExternalI | FiringRateSim::Neurons::Neuron | protected |
m_fltFiringFreq | FiringRateSim::Neurons::Neuron | protected |
m_fltFmin | FiringRateSim::Neurons::Neuron | protected |
m_fltGain | FiringRateSim::Neurons::Neuron | protected |
m_fltGn | FiringRateSim::Neurons::Neuron | protected |
m_fltIinit | FiringRateSim::Neurons::Neuron | protected |
m_fltInitTime | FiringRateSim::Neurons::Neuron | protected |
m_fltIntrinsicI | FiringRateSim::Neurons::Neuron | protected |
m_fltInvCn | FiringRateSim::Neurons::Neuron | protected |
m_fltRelativeAccom | FiringRateSim::Neurons::Neuron | protected |
m_fltSynapticI | FiringRateSim::Neurons::Neuron | protected |
m_fltTotalMemoryI | FiringRateSim::Neurons::Neuron | protected |
m_fltVn | FiringRateSim::Neurons::Neuron | protected |
m_fltVndisp | FiringRateSim::Neurons::Neuron | protected |
m_fltVNoise | FiringRateSim::Neurons::Neuron | protected |
m_fltVNoiseMax | FiringRateSim::Neurons::Neuron | protected |
m_fltVrest | FiringRateSim::Neurons::Neuron | protected |
m_fltVth | FiringRateSim::Neurons::Neuron | protected |
m_fltVthadd | FiringRateSim::Neurons::Neuron | protected |
m_fltVthdisp | FiringRateSim::Neurons::Neuron | protected |
m_fltVthi | FiringRateSim::Neurons::Neuron | protected |
m_lpFRModule | FiringRateSim::Neurons::Neuron | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpOrganism | AnimatSim::Node | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strType | AnimatSim::AnimatBase | protected |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
Neuron() | FiringRateSim::Neurons::Neuron | |
NeuronType() | FiringRateSim::Neurons::Neuron | virtual |
Node() | AnimatSim::Node | |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in FiringRateSim::Neurons::Neuron) | FiringRateSim::Neurons::Neuron | virtual |
AnimatSim::Node::QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::Node | virtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
RelativeAccommodation() | FiringRateSim::Neurons::Neuron | virtual |
RelativeAccommodation(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | FiringRateSim::Neurons::Neuron | virtual |
RemoveSynapse(int iIndex) | FiringRateSim::Neurons::Neuron | virtual |
RemoveSynapse(std::string strID, bool bThrowError=true) | FiringRateSim::Neurons::Neuron | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetSimulation() | FiringRateSim::Neurons::Neuron | virtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | FiringRateSim::Neurons::Neuron | virtual |
Selected() | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | FiringRateSim::Neurons::Neuron | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | FiringRateSim::Neurons::Neuron | virtual |
AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::Node | virtual |
SimPausing() | AnimatSim::AnimatBase | virtual |
SimStarting() | AnimatSim::AnimatBase | virtual |
SimStopping() | AnimatSim::AnimatBase | virtual |
StepSimulation() | FiringRateSim::Neurons::Neuron | virtual |
TimeStepModified() | FiringRateSim::Neurons::Neuron | virtual |
TotalSynapses() | FiringRateSim::Neurons::Neuron | virtual |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
UpdateData() | AnimatSim::Node | protectedvirtual |
UseAccom() | FiringRateSim::Neurons::Neuron | virtual |
UseAccom(bool bVal) | FiringRateSim::Neurons::Neuron | virtual |
UseNoise() | FiringRateSim::Neurons::Neuron | virtual |
UseNoise(bool bVal) | FiringRateSim::Neurons::Neuron | virtual |
VerifySystemPointers() | FiringRateSim::Neurons::Neuron | virtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
Vn() | FiringRateSim::Neurons::Neuron | virtual |
VNoiseMax() | FiringRateSim::Neurons::Neuron | virtual |
VNoiseMax(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
Vrest() | FiringRateSim::Neurons::Neuron | virtual |
Vrest(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
Vth() | FiringRateSim::Neurons::Neuron | virtual |
Vth(float fltVal) | FiringRateSim::Neurons::Neuron | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~Neuron() | FiringRateSim::Neurons::Neuron | virtual |
~Node() | AnimatSim::Node | virtual |