AddFluidPlane(FluidPlane *lpPlane) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
AngularCompliance(float fltVal, bool bUseScaling=true) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
AngularDamping(float fltVal, bool bUseScaling=true) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
AngularKineticLoss(float fltVal, bool bUseScaling=true) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
BlSimulator() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | |
BroadPhase() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | inline |
BulletStepFinished(btScalar timeStep) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | |
CollisionConfig() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | inline |
ConvertV1MeshFile(std::string strOriginalMeshFile, std::string strNewMeshFile, std::string strTexture) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
CreateSimulationRecorder() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protectedvirtual |
Dispatcher() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | inline |
DynamicsWorld() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | inline |
FindFluidPlaneForDepth(float fltDepth) | BulletAnimatSim::BlSimulator | virtual |
GenerateCollisionMeshFile(std::string strOriginalMeshFile, std::string strCollisionMeshFile, float fltScaleX, float fltScaleY, float fltScaleZ) | BulletAnimatSim::BlSimulator | virtual |
GetPositionAndRotationFromD3DMatrix(float(&aryTransform)[4][4], CStdFPoint &vPos, CStdFPoint &vRot) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
Gravity(float fltVal, bool bUseScaling=true) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
HasFluidPlane(FluidPlane *lpPlane) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
Initialize(int argc, const char **argv) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
InitializeBullet(int argc, const char **argv) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
InitializeBulletViewer(int argc, const char **argv) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
LinearCompliance(float fltVal, bool bUseScaling=true) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
LinearDamping(float fltVal, bool bUseScaling=true) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
LinearKineticLoss(float fltVal, bool bUseScaling=true) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
m_aryFluidPlanes (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_bDrawDebug (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_dbgDraw (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_dblTotalVortexStepTime (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_iSubstepCallbackCount (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_lpBroadPhase (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_lpCollisionConfiguration (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_lpDispatcher (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_lpDynamicsWorld (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_lpSolver (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
m_lStepVortexTimeCount (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
RemoveFluidPlane(FluidPlane *lpPlane) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
Reset() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
ResetSimulation() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
SetSimulationStabilityParams() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protected |
SimulateEnd() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protectedvirtual |
Solver() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | inline |
SortFluidPlanes() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
StabilityScale(float fltVal) (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |
StepSimulation() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | protectedvirtual |
~BlSimulator() (defined in BulletAnimatSim::BlSimulator) | BulletAnimatSim::BlSimulator | virtual |