AnimatLab
2
Test
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Public Member Functions | |
virtual void | Physics_EnableLock (bool bOn, float fltPosition, float fltMaxLockForce)=0 |
virtual void | Physics_EnableMotor (bool bOn, float fltDesiredVelocity, float fltMaxForce, bool bForceWakeup)=0 |
Enables the motor. More... | |
virtual void | Physics_MaxForce (float fltVal)=0 |
Sets the maximum forces allowed by the motorized joint. More... | |
virtual void | Physics_SetVelocityToDesired ()=0 |
Definition at line 9 of file IMotorizedJoint.h.
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pure virtual |
Enables the motor.
If this is a motorized joint then when you turn it on the physics engine will calculate the torque that needs to be applied to this joint in order for it to have the desired Velocity for its current load.
bOn | true to enable. |
fltDesiredVelocity | The desired motor velocity. |
fltMaxForce | The maximum motor force. |
bForceWakeup | force a call to wakup the joint. |
Referenced by AnimatSim::Environment::MotorizedJoint::EnableMotor().
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pure virtual |
Sets the maximum forces allowed by the motorized joint.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Referenced by AnimatSim::Environment::MotorizedJoint::MaxForce().