AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
AddNeuralModule(NeuralModule *lpModule) | AnimatSim::Behavior::NervousSystem | protected |
AddNeuralModule(std::string strXml) | AnimatSim::Behavior::NervousSystem | virtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
CalculateSnapshotByteSize() | AnimatSim::Behavior::NervousSystem | virtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Behavior::NervousSystem) | AnimatSim::Behavior::NervousSystem | inlinestatic |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
Enabled(bool bVal) | AnimatSim::AnimatBase | virtual |
Enabled() | AnimatSim::AnimatBase | virtual |
FindNeuralModule(std::string strModuleName, bool bThrowError=true) | AnimatSim::Behavior::NervousSystem | virtual |
GetDataPointer(const std::string &strDataType) | AnimatSim::AnimatBase | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
Initialize() | AnimatSim::Behavior::NervousSystem | virtual |
Kill(bool bState=true) | AnimatSim::Behavior::NervousSystem | virtual |
Load(CStdXml &oXml) (defined in AnimatSim::Behavior::NervousSystem) | AnimatSim::Behavior::NervousSystem | virtual |
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::Behavior::NervousSystem | virtual |
LoadNeuralModule(CStdXml &oXml) | AnimatSim::Behavior::NervousSystem | protected |
m_aryNeuralModules | AnimatSim::Behavior::NervousSystem | protected |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpOrganism | AnimatSim::Behavior::NervousSystem | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strType | AnimatSim::AnimatBase | protected |
MinTimeStep(float &fltMin) (defined in AnimatSim::Behavior::NervousSystem) | AnimatSim::Behavior::NervousSystem | virtual |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
NervousSystem() | AnimatSim::Behavior::NervousSystem | |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::AnimatBase | virtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
RemoveNeuralModule(std::string strID) | AnimatSim::Behavior::NervousSystem | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetSimulation() | AnimatSim::Behavior::NervousSystem | virtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::Behavior::NervousSystem | virtual |
Selected() | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::Behavior::NervousSystem | virtual |
AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
SimPausing() | AnimatSim::AnimatBase | virtual |
SimStarting() | AnimatSim::AnimatBase | virtual |
SimStopping() | AnimatSim::AnimatBase | virtual |
StepAdapters() (defined in AnimatSim::Behavior::NervousSystem) | AnimatSim::Behavior::NervousSystem | protectedvirtual |
StepSim() (defined in AnimatSim::Behavior::NervousSystem) | AnimatSim::Behavior::NervousSystem | protectedvirtual |
StepSimulation() | AnimatSim::Behavior::NervousSystem | virtual |
TimeStepModified() | AnimatSim::AnimatBase | virtual |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
VerifySystemPointers() | AnimatSim::Behavior::NervousSystem | virtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~NervousSystem() | AnimatSim::Behavior::NervousSystem | virtual |