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VsMesh.h
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#pragma once
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namespace
VortexAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
VORTEX_PORT
VsMesh
:
public
AnimatSim::Environment::Bodies::Mesh
,
public
VsMeshBase
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{
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protected
:
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public
:
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VsMesh
();
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virtual
~
VsMesh
();
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//Override the set color method so we can disable it. We do not want to set the color for
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//a mesh. Let the color be set in the mesh file.
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//virtual void SetColor(float *vAmbient, float *vDiffuse, float *vSpecular, float fltShininess) {};
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//virtual void SetTexture(std::string strTexture) {};
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virtual
void
CreateParts();
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virtual
void
CreateJoints();
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};
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}
//Bodies
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}
// Environment
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}
//VortexAnimatSim
VortexAnimatSim::Environment::Bodies::VsMeshBase
Definition:
VsMeshBase.h:19
AnimatSim::Environment::Bodies::Mesh
Definition:
Mesh.h:11
VortexAnimatSim::Environment::Bodies::VsMesh
Definition:
VsMesh.h:12
VortexAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
MeshMinVertexDistanceVisitor.cpp:5
Libraries
VortexAnimatSim
VsMesh.h
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