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VsConstraintRelaxation.h
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// VsConstraintRelaxation.h: interface for the VsConstraintRelaxation class.
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//
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#pragma once
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namespace
VortexAnimatSim
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{
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namespace
Environment
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{
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class
VORTEX_PORT
VsConstraintRelaxation
:
public
AnimatSim::Environment::ConstraintRelaxation
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{
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protected
:
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float
m_fltLoss
;
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virtual
void
SetRelaxationProperties();
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public
:
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VsConstraintRelaxation
();
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virtual
~
VsConstraintRelaxation
();
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virtual
float
Loss();
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virtual
void
Loss(
float
fltVal,
bool
bUseScaling =
true
);
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virtual
void
Initialize();
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virtual
void
CreateDefaultUnits();
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virtual
bool
SetData(
const
std::string &strDataType,
const
std::string &strValue,
bool
bThrowError =
true
);
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virtual
void
QueryProperties(CStdPtrArray<TypeProperty> &aryProperties);
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virtual
void
Load(CStdXml &oXml);
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};
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}
// Visualization
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}
//VortexAnimatSim
VortexAnimatSim::Environment::VsConstraintRelaxation::m_fltLoss
float m_fltLoss
The primary linear slip of the collision between those two materials.
Definition:
VsConstraintRelaxation.h:15
AnimatSim::Environment::ConstraintRelaxation
A material type name.
Definition:
ConstraintRelaxation.h:20
VortexAnimatSim::Environment::VsConstraintRelaxation
Definition:
VsConstraintRelaxation.h:11
VortexAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
MeshMinVertexDistanceVisitor.cpp:5
Libraries
VortexAnimatSim
VsConstraintRelaxation.h
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