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OsgMeshMinVertexDistanceVisitor.h
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#pragma once
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namespace
OsgAnimatSim
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{
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namespace
Visualization
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{
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// Visitor to return the world coordinates of a node.
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// It traverses from the starting node to the parent.
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// The first time it reaches a root node, it stores the world coordinates of
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// the node it started from. The world coordinates are found by concatenating all
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// the matrix transforms found on the path from the start node to the root node.
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class
ANIMAT_OSG_PORT
OsgMeshMinVertexDistanceVisitor
:
public
osg::NodeVisitor
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{
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public
:
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OsgMeshMinVertexDistanceVisitor
():
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osg::NodeVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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m_fltMinVertDist = -1;
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m_iP = -1;
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m_iQ = -1;
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m_lpGeom = NULL;
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}
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virtual
void
apply(osg::Node &node);
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float
MinVertexDistance()
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{
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return
m_fltMinVertDist;
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}
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protected
:
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void
FindMinVertex(osg::Geometry *osgGeom, osg::Vec3Array *aryVert);
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float
m_fltMinVertDist;
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osg::Vec3 m_vP;
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osg::Vec3 m_vQ;
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int
m_iP;
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int
m_iQ;
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osg::Geometry *m_lpGeom;
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};
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}
// end Visualization
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}
//end OsgAnimatSim
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OsgAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
OsgAttachment.cpp:23
OsgAnimatSim::Visualization::OsgMeshMinVertexDistanceVisitor
Definition:
OsgMeshMinVertexDistanceVisitor.h:15
Libraries
OsgAnimatSim
OsgMeshMinVertexDistanceVisitor.h
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