AnimatLab  2
Test
MaterialType.cpp
Go to the documentation of this file.
1 
7 #include "StdAfx.h"
8 #include "IMovableItemCallback.h"
9 #include "ISimGUICallback.h"
10 #include "AnimatBase.h"
11 
12 #include "Node.h"
13 #include "IPhysicsMovableItem.h"
14 #include "IPhysicsBody.h"
15 #include "BoundingBox.h"
16 #include "MovableItem.h"
17 #include "BodyPart.h"
18 #include "Joint.h"
19 #include "ReceptiveField.h"
20 #include "ContactSensor.h"
21 #include "RigidBody.h"
22 #include "Sensor.h"
23 #include "Structure.h"
24 #include "Organism.h"
25 #include "ActivatedItem.h"
26 #include "ActivatedItemMgr.h"
27 #include "DataChartMgr.h"
28 #include "ExternalStimuliMgr.h"
29 #include "KeyFrame.h"
30 #include "SimulationRecorder.h"
31 #include "OdorType.h"
32 #include "Odor.h"
33 #include "Light.h"
34 #include "LightManager.h"
35 #include "Simulator.h"
36 
37 namespace AnimatSim
38 {
39  namespace Environment
40  {
48 {
49 }
50 
58 {
59 }
60 
61  } // Visualization
62 } //VortexAnimatSim
Base class file for all Animat simulation objects.
Declares the simulation recorder class.
Root namespace for the base simulation library for AnimatLab.
Declares the body part class.
Declares the key frame class.
Declares the joint class.
Declares the organism class.
Declares a light object.
Declares the activated item class.
Declares a light manager object.
Declares the bounding box class.
Declares the node class.
virtual ~MaterialType()
Destructor.
Declares the sensor class.
Declares the data chart manager class.
Declares the rigid body class.
MaterialType()
Default constructor.
Declares the structure class.
Declares the odor type class.
Declares the odor class.
Declares the simulator class.
Declares the activated item manager class.
Declares the contact sensor class.
Declares the external stimuli manager class.
Declares the receptive field class.