AnimatLab  2
Test
BlSphere.h
1 // BlSphere.h: interface for the BlSphere class.
2 //
4 #pragma once
5 
6 namespace BulletAnimatSim
7 {
8  namespace Environment
9  {
10  namespace Bodies
11  {
12 
13  class BULLET_PORT BlSphere : public AnimatSim::Environment::Bodies::Sphere, public BlRigidBody
14  {
15  protected:
16 
17  virtual void CreateGraphicsGeometry();
18  virtual void CreatePhysicsGeometry();
19  virtual void CalculateVolumeAndAreas();
20 
21  public:
22  BlSphere();
23  virtual ~BlSphere();
24 
25  virtual void CreateParts();
26  virtual void CreateJoints();
27  };
28 
29  } //Bodies
30  } // Environment
31 } //BulletAnimatSim
A common class for all rigid body data specific to vortex.
Definition: BlRigidBody.h:87
Classes for implementing the cm-labs vortex physics engine for AnimatLab.