AnimatLab  2
Test
BlPlane.h
Go to the documentation of this file.
1 
7 #pragma once
8 
9 namespace BulletAnimatSim
10 {
11  namespace Environment
12  {
13  namespace Bodies
14  {
15 
16  class BULLET_PORT BlPlane : public AnimatSim::Environment::Bodies::Plane, public BlRigidBody
17  {
18  protected:
19  virtual void CreateGraphicsGeometry();
20  virtual void CreatePhysicsGeometry();
21  //virtual void ResizePhysicsGeometry();
22 
23  virtual void CreateDynamicPart();
24 
25  public:
26  BlPlane();
27  virtual ~BlPlane();
28 
29  virtual void CreateParts();
30  virtual void Physics_FluidDataChanged();
31  };
32 
33  } //Bodies
34  } // Environment
35 } //BulletAnimatSim
A common class for all rigid body data specific to vortex.
Definition: BlRigidBody.h:87
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
A ground plane type of rigid body.
Definition: Plane.h:41