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BlMesh.h
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#pragma once
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namespace
BulletAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
BULLET_PORT
BlMesh
:
public
AnimatSim::Environment::Bodies::Mesh
,
public
BlMeshBase
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{
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protected
:
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virtual
void
CalculateVolumeAndAreas();
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public
:
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BlMesh
();
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virtual
~
BlMesh
();
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virtual
bool
Freeze();
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virtual
BoundingBox Physics_GetBoundingBox();
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//Override the set color method so we can disable it. We do not want to set the color for
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//a mesh. Let the color be set in the mesh file.
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//virtual void SetColor(float *vAmbient, float *vDiffuse, float *vSpecular, float fltShininess) {};
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//virtual void SetTexture(std::string strTexture) {};
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virtual
void
CreateParts();
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virtual
void
CreateJoints();
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};
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}
//Bodies
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}
// Environment
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}
//BulletAnimatSim
AnimatSim::Environment::Bodies::Mesh
Definition:
Mesh.h:11
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
BulletAnimatSim::Environment::Bodies::BlMesh
Definition:
BlMesh.h:12
BulletAnimatSim::Environment::Bodies::BlMeshBase
Definition:
BlMeshBase.h:13
Libraries
BulletAnimatSim
BlMesh.h
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