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BlEllipsoid.h
Go to the documentation of this file.
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#pragma once
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namespace
BulletAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
BULLET_PORT
BlEllipsoid
:
public
AnimatSim::Environment::Bodies::Ellipsoid
,
public
BlRigidBody
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{
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protected
:
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virtual
void
CreateGraphicsGeometry();
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virtual
void
CreatePhysicsGeometry();
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virtual
void
CalculateVolumeAndAreas();
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public
:
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BlEllipsoid
();
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virtual
~
BlEllipsoid
();
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virtual
void
CreateParts();
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virtual
void
CreateJoints();
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};
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}
//Bodies
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}
// Environment
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}
//BulletAnimatSim
AnimatSim::Environment::Bodies::Ellipsoid
The Cone base class.
Definition:
Ellipsoid.h:24
BulletAnimatSim::Environment::BlRigidBody
A common class for all rigid body data specific to vortex.
Definition:
BlRigidBody.h:87
BulletAnimatSim::Environment::Bodies::BlEllipsoid
Definition:
BlEllipsoid.h:16
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
Libraries
BulletAnimatSim
BlEllipsoid.h
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