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BlCylinder.h
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// BlCylinder.h: interface for the BlCylinder class.
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//
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#pragma once
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namespace
BulletAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
BULLET_PORT
BlCylinder
:
public
AnimatSim::Environment::Bodies::Cylinder
,
public
BlRigidBody
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{
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protected
:
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virtual
void
CreateGraphicsGeometry();
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virtual
void
CreatePhysicsGeometry();
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virtual
void
CalculateVolumeAndAreas();
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public
:
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BlCylinder
();
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virtual
~
BlCylinder
();
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virtual
void
CreateParts();
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virtual
void
CreateJoints();
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};
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}
//Bodies
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}
// Environment
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}
//BulletAnimatSim
BulletAnimatSim::Environment::BlRigidBody
A common class for all rigid body data specific to vortex.
Definition:
BlRigidBody.h:87
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
AnimatSim::Environment::Bodies::Cylinder
the Cylinder base class.
Definition:
Cylinder.h:24
BulletAnimatSim::Environment::Bodies::BlCylinder
Definition:
BlCylinder.h:14
Libraries
BulletAnimatSim
BlCylinder.h
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