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| | VsHudText () |
| | Default constructor. More...
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| | VsHudText (float *aryColor, CStdFPoint &ptPosition, std::string strFont, int iCharSize, std::string strText, std::string strDisplayTargetID, std::string strDisplayDataType, std::string strUpdateTargetID, std::string strUpdateDataType, float fltUpdateInterval) |
| | Constructor. More...
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| virtual | ~VsHudText () |
| | Destructor. More...
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osg::Geode * | Geode () |
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virtual void | Initialize (void *lpVoidProjection) |
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osgText::Text * | OsgText () |
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| virtual void | ResetSimulation () |
| | Resets the simulation back to time 0. More...
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virtual void | Update () |
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| HudText (float *aryColor, CStdFPoint &ptPosition, std::string strFont, int iCharSize, std::string strText, std::string strDisplayTargetID, std::string strDisplayDataType, std::string strUpdateTargetID, std::string strUpdateDataType, float fltUpdateInterval) |
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virtual void | Load (CStdXml &oXml) |
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| | HudItem () |
| | Default constructor. More...
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| virtual | ~HudItem () |
| | Destructor. More...
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| | AnimatBase () |
| | Constructs an AnimatBase object. More...
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| virtual | ~AnimatBase () |
| | Destroys the AnimatBase object.. More...
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| virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
| | Adds a new object to this parent. More...
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| virtual void | AfterResetSimulation () |
| | Called after a simulation reset for some objects. More...
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| virtual long | CalculateSnapshotByteSize () |
| | Calculates the snapshot byte size. More...
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virtual void | Copy (CStdSerialize *lpSource) |
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| virtual void | Enabled (bool bVal) |
| | Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
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| virtual bool | Enabled () |
| | Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
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| virtual float * | GetDataPointer (const std::string &strDataType) |
| | Returns a float pointer to a data item of interest in this object. More...
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| virtual NeuralModule * | GetNeuralModule () |
| | Gets the neural module. More...
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| virtual Node * | GetNode () |
| | Gets the node. More...
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| virtual Simulator * | GetSimulator () |
| | Gets the simulator pointer. More...
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| virtual Structure * | GetStructure () |
| | Gets the structure for this node. More...
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| virtual bool | HasProperty (const std::string &strName) |
| | Queries this object if it has a property with the given name. More...
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| virtual std::string | ID () |
| | Gets the unique GUID ID of this object. More...
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| virtual void | ID (std::string strValue) |
| | Sets the unique GUID ID of the object. More...
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| virtual void | Initialize () |
| | Initializes this object. More...
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| virtual void | Kill (bool bState=true) |
| | Kills. More...
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| virtual void | Load (StdUtils::CStdXml &oXml) |
| | Loads the item using an XML data packet. More...
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| virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| | Loads a key frame snapshot. More...
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| virtual std::string | Name () |
| | Gets the name of this object. More...
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| virtual void | Name (std::string strValue) |
| | Sets the name of the object. Blank is acceptable. More...
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virtual AnimatPropertyType | PropertyType (const std::string &strName) |
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| virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
| | Queries this object for a list of properties that can be changed using SetData. More...
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| virtual void | ReInitialize () |
| | Re-initialize this object. More...
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| virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
| | Removes a child item from this parent. More...
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| virtual void | Reset () |
| | Resets this object. More...
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virtual void | RigidBodyAdded (std::string strID) |
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virtual void | RigidBodyRemoved (std::string strID) |
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| virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| | Saves a key frame snapshot. More...
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| virtual bool | Selected () |
| | Tells if this items is selected or not. More...
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| virtual void | Selected (bool bValue, bool bSelectMultiple) |
| | Selects this object. More...
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| virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
| | Set a variable based on a string data type name. More...
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| virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
| | Set a variable based on a string data type name. More...
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| virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
| | Set a variable based on a string data type name. More...
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| virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
| | Sets the system pointers. More...
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| virtual void | SimPausing () |
| | Called just before the simulation pauses. More...
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| virtual void | SimStarting () |
| | Called just before the simulation starts. More...
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| virtual void | SimStopping () |
| | Called just before the simulation stops. More...
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| virtual void | StepSimulation () |
| | Step the simulation for this object. More...
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| virtual void | TimeStepModified () |
| | Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
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| virtual std::string | Type () |
| | returns the string type name of this object. More...
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| virtual void | Type (std::string strValue) |
| | Sets the class type for this object. More...
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| virtual void | VerifySystemPointers () |
| | Verify that system pointers have been set correctly. More...
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| virtual void | VisualSelectionModeChanged (int iNewMode) |
| | Visual selection mode changed. More...
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Definition at line 14 of file VsHudText.h.