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|  | HudText (float *aryColor, CStdFPoint &ptPosition, std::string strFont, int iCharSize, std::string strText, std::string strDisplayTargetID, std::string strDisplayDataType, std::string strUpdateTargetID, std::string strUpdateDataType, float fltUpdateInterval) | 
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| virtual void | Initialize (void *lpVoidProjection) | 
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| virtual void | Load (CStdXml &oXml) | 
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|  | HudItem () | 
|  | Default constructor.  More... 
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| virtual | ~HudItem () | 
|  | Destructor.  More... 
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| virtual void | Update ()=0 | 
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|  | AnimatBase () | 
|  | Constructs an AnimatBase object.  More... 
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| virtual | ~AnimatBase () | 
|  | Destroys the AnimatBase object..  More... 
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| virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | 
|  | Adds a new object to this parent.  More... 
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| virtual void | AfterResetSimulation () | 
|  | Called after a simulation reset for some objects.  More... 
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| virtual long | CalculateSnapshotByteSize () | 
|  | Calculates the snapshot byte size.  More... 
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| virtual void | Copy (CStdSerialize *lpSource) | 
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| virtual void | Enabled (bool bVal) | 
|  | Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications.  More... 
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| virtual bool | Enabled () | 
|  | Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications.  More... 
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| virtual float * | GetDataPointer (const std::string &strDataType) | 
|  | Returns a float pointer to a data item of interest in this object.  More... 
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| virtual NeuralModule * | GetNeuralModule () | 
|  | Gets the neural module.  More... 
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| virtual Node * | GetNode () | 
|  | Gets the node.  More... 
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| virtual Simulator * | GetSimulator () | 
|  | Gets the simulator pointer.  More... 
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| virtual Structure * | GetStructure () | 
|  | Gets the structure for this node.  More... 
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| virtual bool | HasProperty (const std::string &strName) | 
|  | Queries this object if it has a property with the given name.  More... 
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| virtual std::string | ID () | 
|  | Gets the unique GUID ID of this object.  More... 
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| virtual void | ID (std::string strValue) | 
|  | Sets the unique GUID ID of the object.  More... 
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| virtual void | Initialize () | 
|  | Initializes this object.  More... 
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| virtual void | Kill (bool bState=true) | 
|  | Kills.  More... 
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| virtual void | Load (StdUtils::CStdXml &oXml) | 
|  | Loads the item using an XML data packet.  More... 
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| virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) | 
|  | Loads a key frame snapshot.  More... 
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| virtual std::string | Name () | 
|  | Gets the name of this object.  More... 
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| virtual void | Name (std::string strValue) | 
|  | Sets the name of the object. Blank is acceptable.  More... 
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| virtual AnimatPropertyType | PropertyType (const std::string &strName) | 
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| virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) | 
|  | Queries this object for a list of properties that can be changed using SetData.  More... 
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| virtual void | ReInitialize () | 
|  | Re-initialize this object.  More... 
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| virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) | 
|  | Removes a child item from this parent.  More... 
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| virtual void | Reset () | 
|  | Resets this object.  More... 
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| virtual void | ResetSimulation () | 
|  | Resets the simulation back to time 0.  More... 
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| virtual void | RigidBodyAdded (std::string strID) | 
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| virtual void | RigidBodyRemoved (std::string strID) | 
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| virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) | 
|  | Saves a key frame snapshot.  More... 
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| virtual bool | Selected () | 
|  | Tells if this items is selected or not.  More... 
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| virtual void | Selected (bool bValue, bool bSelectMultiple) | 
|  | Selects this object.  More... 
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| virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | 
|  | Set a variable based on a string data type name.  More... 
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| virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) | 
|  | Set a variable based on a string data type name.  More... 
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| virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) | 
|  | Set a variable based on a string data type name.  More... 
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| virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | 
|  | Sets the system pointers.  More... 
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| virtual void | SimPausing () | 
|  | Called just before the simulation pauses.  More... 
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| virtual void | SimStarting () | 
|  | Called just before the simulation starts.  More... 
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| virtual void | SimStopping () | 
|  | Called just before the simulation stops.  More... 
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| virtual void | StepSimulation () | 
|  | Step the simulation for this object.  More... 
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| virtual void | TimeStepModified () | 
|  | Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed.  More... 
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| virtual std::string | Type () | 
|  | returns the string type name of this object.  More... 
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| virtual void | Type (std::string strValue) | 
|  | Sets the class type for this object.  More... 
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| virtual void | VerifySystemPointers () | 
|  | Verify that system pointers have been set correctly.  More... 
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| virtual void | VisualSelectionModeChanged (int iNewMode) | 
|  | Visual selection mode changed.  More... 
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Definition at line 12 of file HudText.h.