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virtual void | AfterResetSimulation () |
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virtual void | CalculateForceVector (Attachment *lpPrim, Attachment *lpSec, float fltTension, CStdFPoint &oPrimPos, CStdFPoint &oSecPos, CStdFPoint &oPrimForce) |
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virtual void | CreateParts () |
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virtual void | DrawLine () |
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virtual void | Initialize () |
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virtual void | ResetSimulation () |
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virtual void | StepSimulation (float fltTension) |
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Public Member Functions inherited from VortexAnimatSim::Environment::VsRigidBody |
| virtual void | BuildLocalMatrix () |
| | Builds the local matrix. More...
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Vx::VxCollisionGeometry * | CollisionGeometry () |
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virtual void | CollisionGeometry (Vx::VxCollisionGeometry *vxGeometry) |
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virtual int | GetPartIndex (VxPart *vxP0, VxPart *vxP1) |
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Vx::VxNode | GraphicsNode () |
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| virtual osg::Group * | ParentOSG () |
| | Gets the parent osg node. More...
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Vx::VxPart * | Part () |
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virtual void | Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
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virtual void | Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
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virtual void | Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits) |
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virtual void | Physics_CollectData () |
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virtual void | Physics_CollectExtraData () |
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virtual void | Physics_DisableCollision (RigidBody *lpBody) |
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virtual void | Physics_EnableCollision (RigidBody *lpBody) |
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virtual void | Physics_FluidDataChanged () |
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virtual float * | Physics_GetDataPointer (const std::string &strDataType) |
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virtual float | Physics_GetDensity () |
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virtual float | Physics_GetMass () |
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virtual CStdFPoint | Physics_GetVelocityAtPoint (float x, float y, float z) |
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virtual bool | Physics_HasCollisionGeometry () |
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virtual bool | Physics_IsDefined () |
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virtual bool | Physics_IsGeometryDefined () |
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virtual void | Physics_ResetSimulation () |
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virtual void | Physics_Resize () |
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virtual void | Physics_ResizeSelectedReceptiveFieldVertex () |
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virtual void | Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos) |
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virtual void | Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz) |
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virtual void | Physics_SetColor () |
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virtual void | Physics_SetDensity (float fltVal) |
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virtual void | Physics_SetFreeze (bool bVal) |
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virtual void | Physics_SetMass (float fltVal) |
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virtual void | Physics_SetMaterialID (std::string strID) |
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virtual void | Physics_SetVelocityDamping (float fltLinear, float fltAngular) |
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virtual void | Physics_TextureChanged () |
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virtual void | Physics_UpdateMatrix () |
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virtual void | Physics_UpdateNode () |
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virtual void | Physics_WakeDynamics () |
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Vx::VxCollisionSensor * | Sensor () |
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virtual void | SetBody () |
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virtual void | SetupPhysics () |
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Public Member Functions inherited from VortexAnimatSim::Environment::VsBody |
| | VsBody () |
| | Default constructor. More...
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| virtual | ~VsBody () |
| | Destructor. More...
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virtual void | Physics_ChildBodyAdded (RigidBody *lpChild) |
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virtual void | Physics_ChildBodyRemoved (bool bHasStaticJoint) |
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virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor) |
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virtual void | Physics_ContactSensorRemoved () |
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virtual void | Physics_DeleteStickyLock () |
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virtual void | Physics_StepHydrodynamicSimulation () |
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virtual void | BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName) |
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virtual void | CreateItem () |
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virtual void | EndGripDrag () |
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virtual osg::Matrix | FinalMatrix () |
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| virtual osg::MatrixTransform * | GetCameraMatrixTransform () |
| | Gets the matrix transform used by the camera for the mouse spring. More...
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virtual osg::MatrixTransform * | GetMatrixTransform () |
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virtual CStdFPoint | GetOSGWorldCoords () |
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virtual osg::Matrix | GetOSGWorldMatrix (bool bUpdate=false) |
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virtual osg::Matrix | GetParentWorldMatrix () |
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virtual VsSimulator * | GetVsSimulator () |
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virtual osg::Matrix | GetWorldMatrix () |
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virtual osg::Matrix | LocalMatrix () |
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virtual osg::Group * | NodeGroup () |
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virtual void | Physics_AfterResetSimulation () |
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virtual bool | Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) |
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virtual BoundingBox | Physics_GetBoundingBox () |
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virtual float | Physics_GetBoundingRadius () |
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virtual std::string | Physics_GetLocalTransformMatrixString () |
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virtual std::string | Physics_ID () |
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virtual void | Physics_LoadLocalTransformMatrix (CStdXml &oXml) |
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virtual void | Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) |
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virtual void | Physics_PositionChanged () |
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virtual void | Physics_ResetGraphicsAndPhysics () |
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virtual void | Physics_ResizeDragHandler (float fltRadius) |
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virtual void | Physics_RotationChanged () |
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virtual void | Physics_SaveLocalTransformMatrix (CStdXml &oXml) |
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virtual void | Physics_Selected (bool bValue, bool bSelectMultiple) |
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virtual void | Physics_SetChild (MovableItem *lpParent) |
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virtual void | Physics_SetParent (MovableItem *lpParent) |
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virtual void | Physics_UpdateAbsolutePosition () |
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virtual osg::Group * | RootGroup () |
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virtual void | SetAlpha () |
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virtual void | SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) |
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virtual void | SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) |
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virtual void | SetVisible (bool bVisible) |
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virtual void | SetVisible (osg::Node *osgNode, bool bVisible) |
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virtual VsMovableItem * | VsParent () |
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virtual void | WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos) |
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virtual void | Physics_SetChild (MovableItem *lpChild)=0 |
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virtual void | Physics_SetParent (MovableItem *lpParent)=0 |
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Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody |
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virtual void | Physics_ChildBodyAdded (RigidBody *lpChild)=0 |
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virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor)=0 |
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virtual void | Physics_DisableCollision (RigidBody *lpBody)=0 |
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virtual void | Physics_EnableCollision (RigidBody *lpBody)=0 |
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float | fltA |
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osg::ref_ptr< osg::Vec3Array > | m_aryLines |
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LineBase * | m_lpLineBase |
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Protected Attributes inherited from VortexAnimatSim::Environment::VsRigidBody |
| float | m_fltBlank |
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| float | m_fltEstimatedMass |
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float | m_fltEstimatedVolume |
| | The estimated volume. See m_fltEstimatedMass desciption.
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RigidBody * | m_lpThisRB |
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float | m_vAngularAcceleration [3] |
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float | m_vAngularVelocity [3] |
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float | m_vForce [3] |
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float | m_vLinearAcceleration [3] |
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float | m_vLinearVelocity [3] |
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CStdFPoint | m_vPos |
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float | m_vTorque [3] |
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VxCollisionGeometry * | m_vxCollisionGeometry |
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VxGeometry * | m_vxGeometry |
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VxNode | m_vxGraphicNode |
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VxPart * | m_vxPart |
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VxCollisionSensor * | m_vxSensor |
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Protected Attributes inherited from VortexAnimatSim::Environment::VsBody |
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Vx::VxEntity::EntityControlTypeEnum | m_eControlType |
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BodyPart * | m_lpThisBP |
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bool | m_bCullBackfaces |
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osg::StateAttribute::GLMode | m_eTextureMode |
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float | m_fltNullReport |
| | This is used to report back 0 from GetDataPointer for items that are not supported in vortex.
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VsMovableItem * | m_lpParentVsMI |
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AnimatBase * | m_lpThisAB |
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MovableItem * | m_lpThisMI |
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VsMovableItem * | m_lpThisVsMI |
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osg::ref_ptr< osg::CullFace > | m_osgCull |
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osg::ref_ptr< VsDragger > | m_osgDragger |
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osg::Matrix | m_osgFinalMatrix |
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osg::ref_ptr< osg::Geometry > | m_osgGeometry |
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| osg::ref_ptr< osg::MatrixTransform > | m_osgGeometryRotationMT |
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osg::Matrix | m_osgLocalMatrix |
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osg::ref_ptr< osg::Material > | m_osgMaterial |
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osg::ref_ptr< osgManipulator::Selection > | m_osgMT |
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osg::ref_ptr< osg::Node > | m_osgNode |
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osg::ref_ptr< osg::Group > | m_osgNodeGroup |
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osg::ref_ptr< osg::Group > | m_osgParent |
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osg::ref_ptr< osg::Group > | m_osgRoot |
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osg::ref_ptr< osg::Group > | m_osgSelectedGroup |
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osg::ref_ptr< osg::MatrixTransform > | m_osgSelVertexMT |
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osg::ref_ptr< osg::Geode > | m_osgSelVertexNode |
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osg::ref_ptr< osg::StateSet > | m_osgStateSet |
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osg::ref_ptr< osg::Texture2D > | m_osgTexture |
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osg::Matrix | m_osgWorldMatrix |
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Definition at line 11 of file VsLine.h.