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A common class for all joint data specific to vortex. More...
#include <VsJoint.h>
 Inheritance diagram for VortexAnimatSim::Environment::VsJoint:
 Inheritance diagram for VortexAnimatSim::Environment::VsJoint: Collaboration diagram for VortexAnimatSim::Environment::VsJoint:
 Collaboration diagram for VortexAnimatSim::Environment::VsJoint:| Public Member Functions | |
| virtual void | BuildLocalMatrix () | 
| virtual void | BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName) | 
| virtual osg::Group * | ChildOSG () | 
| virtual Vx::VxConstraint * | Constraint () | 
| virtual Vx::VxConstraint::CoordinateID | CoordinateID () | 
| virtual void | Initialize () | 
| virtual osg::Group * | ParentOSG () | 
| virtual void | Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) | 
| virtual void | Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) | 
| virtual void | Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits) | 
| virtual bool | Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) | 
| virtual void | Physics_CollectData () | 
| virtual void | Physics_DisableCollision (RigidBody *lpBody) | 
| virtual void | Physics_EnableCollision (RigidBody *lpBody) | 
| virtual float | Physics_GetDensity () | 
| virtual float | Physics_GetMass () | 
| virtual CStdFPoint | Physics_GetVelocityAtPoint (float x, float y, float z) | 
| virtual void | Physics_PositionChanged () | 
| virtual void | Physics_QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) | 
| virtual void | Physics_ResetSimulation () | 
| virtual void | Physics_Resize () | 
| virtual void | Physics_RotationChanged () | 
| virtual void | Physics_SetChild (MovableItem *lpChild) | 
| virtual bool | Physics_SetData (const std::string &strDataType, const std::string &strValue) | 
| virtual void | Physics_SetParent (MovableItem *lpParent) | 
| virtual void | Physics_UpdateMatrix () | 
| virtual void | SetAlpha () | 
| virtual void | SetBody () | 
|  Public Member Functions inherited from VortexAnimatSim::Environment::VsBody | |
| VsBody () | |
| Default constructor.  More... | |
| virtual | ~VsBody () | 
| Destructor.  More... | |
| virtual void | Physics_ChildBodyAdded (RigidBody *lpChild) | 
| virtual void | Physics_ChildBodyRemoved (bool bHasStaticJoint) | 
| virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor) | 
| virtual void | Physics_ContactSensorRemoved () | 
| virtual void | Physics_DeleteStickyLock () | 
| virtual void | Physics_FluidDataChanged () | 
| virtual bool | Physics_HasCollisionGeometry () | 
| virtual bool | Physics_IsDefined () | 
| virtual bool | Physics_IsGeometryDefined () | 
| virtual void | Physics_ResizeSelectedReceptiveFieldVertex () | 
| virtual void | Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz) | 
| virtual void | Physics_SetDensity (float fltVal) | 
| virtual void | Physics_SetFreeze (bool bVal) | 
| virtual void | Physics_SetMass (float fltVal) | 
| virtual void | Physics_SetMaterialID (std::string strID) | 
| virtual void | Physics_SetVelocityDamping (float fltLinear, float fltAngular) | 
| virtual void | Physics_StepHydrodynamicSimulation () | 
| virtual void | Physics_UpdateNode () | 
| virtual void | Physics_WakeDynamics () | 
|  Public Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem | |
| virtual void | CreateItem () | 
| virtual void | EndGripDrag () | 
| virtual osg::Matrix | FinalMatrix () | 
| virtual osg::MatrixTransform * | GetCameraMatrixTransform () | 
| Gets the matrix transform used by the camera for the mouse spring.  More... | |
| virtual osg::MatrixTransform * | GetMatrixTransform () | 
| virtual CStdFPoint | GetOSGWorldCoords () | 
| virtual osg::Matrix | GetOSGWorldMatrix (bool bUpdate=false) | 
| virtual osg::Matrix | GetParentWorldMatrix () | 
| virtual VsSimulator * | GetVsSimulator () | 
| virtual osg::Matrix | GetWorldMatrix () | 
| virtual osg::Matrix | LocalMatrix () | 
| virtual osg::Group * | NodeGroup () | 
| virtual void | Physics_AfterResetSimulation () | 
| virtual void | Physics_CollectExtraData () | 
| virtual BoundingBox | Physics_GetBoundingBox () | 
| virtual float | Physics_GetBoundingRadius () | 
| virtual float * | Physics_GetDataPointer (const std::string &strDataType) | 
| virtual std::string | Physics_GetLocalTransformMatrixString () | 
| virtual std::string | Physics_ID () | 
| virtual void | Physics_LoadLocalTransformMatrix (CStdXml &oXml) | 
| virtual void | Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) | 
| virtual void | Physics_ResetGraphicsAndPhysics () | 
| virtual void | Physics_ResizeDragHandler (float fltRadius) | 
| virtual void | Physics_SaveLocalTransformMatrix (CStdXml &oXml) | 
| virtual void | Physics_Selected (bool bValue, bool bSelectMultiple) | 
| virtual void | Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos) | 
| virtual void | Physics_SetColor () | 
| virtual void | Physics_TextureChanged () | 
| virtual void | Physics_UpdateAbsolutePosition () | 
| virtual osg::Group * | RootGroup () | 
| virtual void | SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) | 
| virtual void | SetCulling () | 
| virtual void | SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) | 
| virtual void | SetTexture (std::string strTexture) | 
| virtual void | SetVisible (bool bVisible) | 
| virtual void | SetVisible (osg::Node *osgNode, bool bVisible) | 
| virtual VsMovableItem * | VsParent () | 
| virtual void | WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos) | 
|  Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem | |
| virtual void | Physics_SetChild (MovableItem *lpChild)=0 | 
| virtual void | Physics_SetParent (MovableItem *lpParent)=0 | 
|  Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody | |
| virtual void | Physics_ChildBodyAdded (RigidBody *lpChild)=0 | 
| virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor)=0 | 
| virtual void | Physics_DisableCollision (RigidBody *lpBody)=0 | 
| virtual void | Physics_EnableCollision (RigidBody *lpBody)=0 | 
| Protected Member Functions | |
| virtual void | ChildOffsetMatrix (osg::Matrix osgMT) | 
| virtual void | CreateJointGraphics () | 
| Creates the default ball graphics.  More... | |
| virtual void | DeleteGraphics () | 
| virtual void | DeleteJointGraphics () | 
| virtual float | GetCurrentVxJointPos () | 
| virtual void | LocalMatrix (osg::Matrix osgLocalMT) | 
| virtual VxVector3 | NormalizeAxis (CStdFPoint vLocalRot) | 
| virtual void | ResetDraggerOnResize () | 
| virtual void | SetThisPointers () | 
| virtual void | SetupGraphics () | 
| Sets up the graphics for the joint.  More... | |
| virtual void | SetupPhysics () | 
| void | UpdatePosition () | 
| virtual void | UpdatePositionAndRotationFromMatrix () | 
|  Protected Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem | |
| virtual void | AttachedPartMovedOrRotated (std::string strID) | 
| virtual void | CreateDragger (std::string strName) | 
| virtual void | CreateGeometry () | 
| virtual void | CreateGraphicsGeometry () | 
| virtual void | CreatePhysicsGeometry () | 
| virtual void | CreateSelectedGraphics (std::string strName) | 
| virtual void | CreateSelectedVertex (std::string strName) | 
| virtual void | DeletePhysics ()=0 | 
| virtual void | DeleteSelectedVertex () | 
| virtual void | GeometryRotationMatrix (osg::Matrix osgGeometryMT) | 
| virtual void | HideSelectedVertex () | 
| virtual void | ResizePhysicsGeometry () | 
| virtual void | ShowSelectedVertex () | 
| virtual void | UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT) | 
| virtual void | UpdateWorldMatrix () | 
| Protected Attributes | |
| Vx::VxConstraint::CoordinateID | m_iCoordID | 
| Joint * | m_lpThisJoint | 
| VsRigidBody * | m_lpVsChild | 
| VsRigidBody * | m_lpVsParent | 
| osg::Matrix | m_osgChildOffsetMatrix | 
| osg::ref_ptr< osg::MatrixTransform > | m_osgChildOffsetMT | 
| osg::ref_ptr< osg::Geometry > | m_osgDefaultBall | 
| The osg default ball geometry. | |
| osg::ref_ptr< osg::Material > | m_osgDefaultBallMat | 
| The osg default ball material. | |
| osg::ref_ptr< osg::MatrixTransform > | m_osgDefaultBallMT | 
| The osg default ball matrix transform. | |
| osg::ref_ptr< osg::StateSet > | m_osgDefaultBallSS | 
| The osg default ball state set. | |
| osg::ref_ptr< osg::MatrixTransform > | m_osgJointMT | 
| The osg joint matrix transform. | |
| Vx::VxConstraint * | m_vxJoint | 
|  Protected Attributes inherited from VortexAnimatSim::Environment::VsBody | |
| Vx::VxEntity::EntityControlTypeEnum | m_eControlType | 
| BodyPart * | m_lpThisBP | 
|  Protected Attributes inherited from VortexAnimatSim::Environment::VsMovableItem | |
| bool | m_bCullBackfaces | 
| osg::StateAttribute::GLMode | m_eTextureMode | 
| float | m_fltNullReport | 
| This is used to report back 0 from GetDataPointer for items that are not supported in vortex. | |
| VsMovableItem * | m_lpParentVsMI | 
| AnimatBase * | m_lpThisAB | 
| MovableItem * | m_lpThisMI | 
| VsMovableItem * | m_lpThisVsMI | 
| osg::ref_ptr< osg::CullFace > | m_osgCull | 
| osg::ref_ptr< VsDragger > | m_osgDragger | 
| osg::Matrix | m_osgFinalMatrix | 
| osg::ref_ptr< osg::Geometry > | m_osgGeometry | 
| osg::ref_ptr< osg::MatrixTransform > | m_osgGeometryRotationMT | 
| osg::Matrix | m_osgLocalMatrix | 
| osg::ref_ptr< osg::Material > | m_osgMaterial | 
| osg::ref_ptr< osgManipulator::Selection > | m_osgMT | 
| osg::ref_ptr< osg::Node > | m_osgNode | 
| osg::ref_ptr< osg::Group > | m_osgNodeGroup | 
| osg::ref_ptr< osg::Group > | m_osgParent | 
| osg::ref_ptr< osg::Group > | m_osgRoot | 
| osg::ref_ptr< osg::Group > | m_osgSelectedGroup | 
| osg::ref_ptr< osg::MatrixTransform > | m_osgSelVertexMT | 
| osg::ref_ptr< osg::Geode > | m_osgSelVertexNode | 
| osg::ref_ptr< osg::StateSet > | m_osgStateSet | 
| osg::ref_ptr< osg::Texture2D > | m_osgTexture | 
| osg::Matrix | m_osgWorldMatrix | 
A common class for all joint data specific to vortex.
| 
 | protectedvirtual | 
Creates the default ball graphics.
Reimplemented in VortexAnimatSim::Environment::Joints::VsHinge, and VortexAnimatSim::Environment::Joints::VsPrismatic.
Definition at line 203 of file VsJoint.cpp.
References VortexAnimatSim::Environment::CreateSphereGeometry(), m_osgDefaultBall, m_osgDefaultBallMat, m_osgDefaultBallMT, m_osgDefaultBallSS, and m_osgJointMT.
Referenced by SetupGraphics().
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 | protectedvirtual | 
Sets up the graphics for the joint.
This base joint class sets up a default ball graphics object. A few of the joint classes do not have any special graphics associated with them, so simply knowing where the joint is located is enough, and a ball to define that position is sufficient. This base code creates that graphics so that each derived class does not have to. If a joint does need special graphics then just override this function and define it yourself, but do not call this base method.
Reimplemented from VortexAnimatSim::Environment::VsMovableItem.
Reimplemented in VortexAnimatSim::Environment::Joints::VsHinge, VortexAnimatSim::Environment::Joints::VsPrismatic, and VortexAnimatSim::Environment::Joints::VsDistanceJoint.
Definition at line 248 of file VsJoint.cpp.
References CreateJointGraphics(), and m_osgJointMT.
Referenced by VortexAnimatSim::Environment::Joints::VsUniversal::CreateJoint(), VortexAnimatSim::Environment::Joints::VsRPRO::CreateJoint(), and VortexAnimatSim::Environment::Joints::VsBallSocket::CreateJoint().
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