AnimatLab
2
Test
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Tonic firing rate neuron. More...
#include <TonicNeuron.h>
Public Member Functions | |
TonicNeuron () | |
Default constructor. More... | |
virtual | ~TonicNeuron () |
Destructor. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
float | Ih () |
Gets the tonic current. More... | |
void | Ih (float fltVal) |
Sets the tonic current. More... | |
virtual void | Load (CStdXml &oXml) |
virtual unsigned char | NeuronType () |
Gets the neuron type. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
Public Member Functions inherited from FiringRateSim::Neurons::Neuron | |
Neuron () | |
Default constructor. More... | |
virtual | ~Neuron () |
Destructor. More... | |
virtual float | AccommodationTimeConstant () |
Gets the accomodation time constant. More... | |
virtual void | AccommodationTimeConstant (float fltVal) |
Sets the accomodation time constant. More... | |
virtual void | AddExternalI (float fltVal) |
Adds to the external current. More... | |
virtual void | AddExternalNodeInput (int iTargetDataType, float fltInput) |
Adds an external node input. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AddSynapse (Synapse *lpSynapse) |
Adds a synapse to this neuron. More... | |
virtual void | AddSynapse (std::string strXml, bool bDoNotInit) |
Adds a synapse using an xml packet. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | ClearSynapses () |
Clears the synapses list. More... | |
virtual float | Cn () |
Gets the membrane capacitance. More... | |
virtual void | Cn (float fltVal) |
Sets the membrane capacitance. More... | |
virtual float | ExternalI () |
Gets the external current. More... | |
virtual void | ExternalI (float fltVal) |
Sets the external current. More... | |
virtual int | FindSynapseListPos (std::string strID, bool bThrowError=true) |
Searches for a synapse with the specified ID and returns its position in the list. More... | |
virtual float | FiringFreq (FiringRateModule *lpModule) |
Calculates the current firing frequency. More... | |
virtual float | Fmin () |
Gets the minimum firing frequency. More... | |
virtual void | Fmin (float fltVal) |
Sets the minimum firing frequency. More... | |
virtual float | Gain () |
Gets the firing frequency gain. More... | |
virtual void | Gain (float fltVal) |
Sets the firing frequency gain. More... | |
virtual bool | GainType () |
Gets the gain type. (Old way or new way) More... | |
virtual void | GainType (bool bVal) |
Sets the gain type. (Old way or new way) More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual Synapse * | GetSynapse (int iIndex) |
Gets a synapse by its index in the array. More... | |
virtual CStdPtrArray< Synapse > * | GetSynapses () |
Gets a pointer to the synapses array. More... | |
virtual float | Gn () |
Gets the membrane conductance. More... | |
virtual void | Gn (float fltVal) |
Sets the membrane conductance. More... | |
virtual float | Iinit () |
virtual void | Iinit (float fltVal) |
virtual void | Initialize () |
Initializes this object. More... | |
virtual float | InitTime () |
virtual void | InitTime (float fltVal) |
virtual void | InjectCurrent (float fltVal) |
Injects current into this neuron. More... | |
virtual float | IntrinsicCurrent () |
Gets the intrinsic current. More... | |
virtual void | IntrinsicCurrent (float fltVal) |
Sets the intrinsic current. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual float | RelativeAccommodation () |
Gets the relative accomodation. More... | |
virtual void | RelativeAccommodation (float fltVal) |
Sets the relative accomodation. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | RemoveSynapse (int iIndex) |
Removes the synapse described by iIndex. More... | |
virtual void | RemoveSynapse (std::string strID, bool bThrowError=true) |
Removes the synapse by the GUID ID. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual int | TotalSynapses () |
Gets the total number of synapses. More... | |
virtual bool | UseAccom () |
Gets whether to use accommodation. More... | |
virtual void | UseAccom (bool bVal) |
Sets whether to use accommodation. More... | |
virtual bool | UseNoise () |
Gets whether to use noise. More... | |
virtual void | UseNoise (bool bVal) |
Sets whether to use noise. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual float | Vn () |
Gets the membrane voltage. More... | |
virtual float | VNoiseMax () |
Gets the maximum noise voltage. More... | |
virtual void | VNoiseMax (float fltVal) |
Sets the maximum noise voltage. More... | |
virtual float | Vrest () |
Gets the rest potential. More... | |
virtual void | Vrest (float fltVal) |
Sets the rest potential. More... | |
virtual float | Vth () |
Gets the voltage threshold for firing. More... | |
virtual void | Vth (float fltVal) |
Sets the voltage threshold for firing. More... | |
Public Member Functions inherited from AnimatSim::Node | |
Node () | |
Default constructor. More... | |
virtual | ~Node () |
Destructor. More... | |
virtual bool | Enabled () |
Tells whether this node is enabled. More... | |
virtual void | Enabled (bool bValue) |
Enables the node. More... | |
virtual int | GetTargetDataTypeIndex (const std::string &strDataType) |
Used to convert a string target data type into an integer index. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Member Functions | |
virtual float | CalculateIntrinsicCurrent (FiringRateModule *lpModule, float fltInputCurrent) |
Calculates the intrinsic current. More... | |
Protected Member Functions inherited from FiringRateSim::Neurons::Neuron | |
virtual float | CalculateFiringFrequency (float fltVn, float fltVth) |
Calculates the firing frequency of the neuron. More... | |
virtual float | CalculateSynapticCurrent (FiringRateModule *lpModule) |
Calculates the total incoming synaptic current. More... | |
Synapse * | LoadSynapse (CStdXml &oXml) |
Loads a synapse. More... | |
Protected Member Functions inherited from AnimatSim::Node | |
virtual void | UpdateData () |
Updates any reporting data for this time step. More... | |
Protected Attributes | |
float | m_fltIh |
The tonic current. | |
Protected Attributes inherited from FiringRateSim::Neurons::Neuron | |
CStdPtrArray< Synapse > | m_arySynapses |
The array of synapses that are in-coming to this neuron. | |
float | m_aryVn [2] |
Current and next Membrane voltage. Vn. | |
float | m_aryVth [2] |
Current and next threshold voltage. Vth. | |
bool | m_bGainType |
Tells whether to use the old type gain or new type gain. | |
bool | m_bUseAccom |
true use accomodation | |
bool | m_bUseNoise |
Tells if we should use noise or not. | |
float | m_fltAccomTimeConst |
The accomodation time constant tells how fast the neuron accomodates to a new membrane potential. | |
float | m_fltAccomTimeMod |
If we are setting the accomodation time constant through modulation then this keeps track of it. | |
float | m_fltAdapterI |
current added from all of the adapters. | |
float | m_fltAdapterMemoryI |
Used to allow datacharts to track current input from adapters. | |
float | m_fltCn |
Membrane capacitance. | |
float | m_fltDCTH |
expon decline working factor for thresh accomm | |
float | m_fltExternalI |
Externally injected current. | |
float | m_fltFiringFreq |
Current firing frequency. | |
float | m_fltFmin |
Minimum Firing frequency. | |
float | m_fltGain |
float | m_fltGn |
Membrane conductance. | |
float | m_fltIinit |
The initialization current to turn on at the beginning of the simulation. | |
float | m_fltInitTime |
The duration for how long the Iinit current is on at the beginning of the simulation. | |
float | m_fltIntrinsicI |
Intrinsic current. | |
float | m_fltInvCn |
Inverse membrane capacitance. | |
float | m_fltRelativeAccom |
The relative accomodation rate. | |
float | m_fltSynapticI |
Current synaptic current. | |
float | m_fltTotalMemoryI |
Total current applied to the neuron. | |
float | m_fltVn |
Current membrane voltage. | |
float | m_fltVndisp |
this is the membrane voltage that is reported back to animatlab. | |
float | m_fltVNoise |
This is the random noise that should be added to the membrane voltage at a timestep. | |
float | m_fltVNoiseMax |
Tells the maximum noise to use when running sim. | |
float | m_fltVrest |
this is the resting potential of the neuron. | |
float | m_fltVth |
Firing frequency voltage threshold. | |
float | m_fltVthadd |
The component added to Vthi for accomodation. | |
float | m_fltVthdisp |
this is the theshold voltage that is reported back to animatlab. | |
float | m_fltVthi |
Initial firing frequency voltage threshold. | |
FiringRateModule * | m_lpFRModule |
Pointer to the parent FiringRateModule. | |
Protected Attributes inherited from AnimatSim::Node | |
bool | m_bInitEnabled |
Keeps track of the enabled state at sim startup. | |
float | m_fltEnabled |
This is used for reporting the enabled state in a GetDataPointer call. | |
Organism * | m_lpOrganism |
The pointer to this node's organism. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::Node | |
static Node * | CastToDerived (AnimatBase *lpBase) |
Tonic firing rate neuron.
This neuron has a tonic intrinsic current that is applied to the neuron.
Definition at line 21 of file TonicNeuron.h.
FiringRateSim::Neurons::TonicNeuron::TonicNeuron | ( | ) |
Default constructor.
Definition at line 25 of file TonicNeuron.cpp.
References m_fltIh.
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protectedvirtual |
Calculates the intrinsic current.
[in,out] | m_lpFRModule | Pointer to the parent FiringRateModule. |
fltInputCurrent | The input current. |
Reimplemented from FiringRateSim::Neurons::Neuron.
Definition at line 85 of file TonicNeuron.cpp.
References m_fltIh.
float FiringRateSim::Neurons::TonicNeuron::Ih | ( | ) |
Gets the tonic current.
Definition at line 49 of file TonicNeuron.cpp.
References m_fltIh.
Referenced by SetData().
void FiringRateSim::Neurons::TonicNeuron::Ih | ( | float | fltVal | ) |
Sets the tonic current.
fltVal | The new value. |
Definition at line 60 of file TonicNeuron.cpp.
References m_fltIh.
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Gets the neuron type.
Reimplemented from FiringRateSim::Neurons::Neuron.
Definition at line 73 of file TonicNeuron.cpp.
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virtual |
Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from FiringRateSim::Neurons::Neuron.
Definition at line 90 of file TonicNeuron.cpp.
References Ih(), FiringRateSim::Neurons::Neuron::SetData(), and StdUtils::Std_CheckString().