AnimatLab
2
Test
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Current stimulus for neural items. More...
#include <CurrentStimulus.h>
Public Member Functions | |
CurrentStimulus () | |
Default constructor. More... | |
virtual | ~CurrentStimulus () |
Destructor. More... | |
virtual void | Activate () |
Activates this item. More... | |
virtual void | AlwaysActive (bool bVal) |
Sets whether this item is always active. More... | |
virtual float | BurstOffDuration () |
Gets the off burst current duration in time. More... | |
virtual void | BurstOffDuration (float fltVal) |
Sets the off burst duration value in time. More... | |
virtual float | BurstOnDuration () |
Gets the on burst current duration in time. More... | |
virtual void | BurstOnDuration (float fltVal) |
Sets the on burst duration value in time. More... | |
virtual float | CurrentBurstOff () |
Gets the off burst current value. More... | |
virtual void | CurrentBurstOff (float fltVal) |
Sets the of burst current value. More... | |
virtual std::string | CurrentEquation () |
Gets the post-fix current equation string. If this is null then an equation is not used. If one is specified then that equation is used during the cycle on times. More... | |
virtual void | CurrentEquation (std::string strEquation) |
Sets the postfix current equation to use. If this is blank then the current constants (current on/off) are used. If it is not blank then this equation is used during the cycle on periods. More... | |
virtual float | CurrentOff () |
Gets the ffn cycle current value. More... | |
virtual void | CurrentOff (float fltVal) |
Sets the off cycle current value. More... | |
virtual float | CurrentOn () |
Gets the on cycle current value. More... | |
virtual void | CurrentOn (float fltVal) |
Sets the on cycle current value. More... | |
virtual float | CycleOffDuration () |
Gets the off cycle current duration in time. More... | |
virtual void | CycleOffDuration (float fltVal) |
Sets the off cycle duration value in time. More... | |
virtual float | CycleOnDuration () |
Gets the on cycle current duration in time. More... | |
virtual void | CycleOnDuration (float fltVal) |
Sets the on cycle duration value in time. More... | |
virtual void | Deactivate () |
Deactivates this item. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Load (CStdXml &oXml) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual std::string | TargetNodeID () |
Gets the GUID ID of the node that is being stimulated. More... | |
virtual void | TargetNodeID (std::string strID) |
Sets the GUID ID of the node that will be stimulated. More... | |
virtual std::string | Type () |
Gets the integer value of current type. This is (Constant, repetitive, and bursting) More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
Public Member Functions inherited from AnimatSim::ExternalStimuli::ExternalStimulus | |
ExternalStimulus () | |
Default constructor. More... | |
virtual | ~ExternalStimulus () |
Destructor. More... | |
virtual bool | operator< (ActivatedItem *lpItem) |
Less-than comparison operator. More... | |
Public Member Functions inherited from AnimatSim::ActivatedItem | |
ActivatedItem () | |
Default constructor. More... | |
virtual | ~ActivatedItem () |
Destructor. More... | |
virtual bool | AlwaysActive () |
Gets whether this item is always active. More... | |
virtual bool | Enabled () |
Gets whether the item is enabled or not. More... | |
virtual void | Enabled (bool bVal) |
Enables the item. More... | |
virtual long | EndSlice () |
Gets the end time slice for deactivation. More... | |
virtual void | EndSlice (long lVal, bool bReInit=true) |
virtual float | EndTime () |
Gets the end simulation time for deactivation. More... | |
virtual void | EndTime (float fltVal, bool bReInit=true) |
bool | IsActivated () |
Query if this object is activated. More... | |
bool | IsInitialized () |
Query if this object is initialized. More... | |
virtual bool | LoadedTime () |
Gets whether time was loaded or time slices. More... | |
virtual void | LoadedTime (bool bVal) |
Sets whether time was loaded. More... | |
bool | NeedToActivate () |
Determines if this item needs to be activated. More... | |
bool | NeedToDeactivate () |
Determines if this item needs to be deactivated. More... | |
virtual bool | NeedToStep () |
Tells if this item needs to call StepSimulation or not. More... | |
virtual bool | Overlaps (ActivatedItem *lpItem) |
Query if this object overlaps the time period for another ActivatedItem. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual long | StartSlice () |
Returns the starts slice for activation. More... | |
virtual void | StartSlice (long lVal, bool bReInit=true) |
virtual float | StartTime () |
Gets the simulation start time for activation. More... | |
virtual void | StartTime (float fltVal, bool bReInit=true) |
virtual int | StepInterval () |
Gets the step interval. More... | |
virtual void | StepInterval (int iVal) |
Sets the step interval. More... | |
virtual int | StepIntervalCount () |
Gets the step interval count. More... | |
virtual void | StepIntervalCount (int iVal) |
Step interval count. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static CurrentStimulus * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::ExternalStimuli::ExternalStimulus | |
static ExternalStimulus * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::ActivatedItem | |
static ActivatedItem * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual float | GetCurrentOn () |
Calculates the on cycle current at this time step. More... | |
virtual void | SetSliceData () |
Protected Attributes | |
bool | m_bBurstOn |
Tells whether a burst is on or not. | |
bool | m_bCycleOn |
Tells whether a cycle is on or not. | |
float | m_fltActiveCurrent |
The active current at that time step. | |
float | m_fltBurstOffDuration |
Duration of the burst off period in time. | |
float | m_fltBurstOnDuration |
Duration of the burst on period in time. | |
float | m_fltCurrentBurstOff |
The current to apply when the burst is off. | |
float | m_fltCurrentOff |
The current to apply when the cycle is off. | |
float | m_fltCurrentOn |
The current to apply when the cycle is on. | |
float | m_fltCycleOffDuration |
Duration of the cycle off period in time. | |
float | m_fltCycleOnDuration |
Duration of the cycle on period in time. | |
float | m_fltInitialActiveCurrent |
The initial active current that is used when reseting the simulation. | |
int | m_iType |
Tells the type of current to apply. (Constant, Repetitive, Bursting) | |
long | m_lBurstOffDuration |
Duration of the burst off period in time slices. | |
long | m_lBurstOnDuration |
Duration of the burst on period in time slices. | |
long | m_lBurstStart |
The time slice where the burst starts. | |
long | m_lCycleOffDuration |
Duration of the cycle off period in time slices. | |
long | m_lCycleOnDuration |
Duration of the cycle on period in time slices. | |
long | m_lCycleStart |
The time slice where the cycle starts. | |
CStdPostFixEval * | m_lpCurrentOnEval |
Pointer to the post-fix equation evaluator. | |
float * | m_lpExternalCurrent |
std::string | m_strCurrentEquation |
The post-fix string current equation. | |
std::string | m_strTargetNodeID |
GUID ID of the neuron we are stimulating. | |
Protected Attributes inherited from AnimatSim::ActivatedItem | |
bool | m_bAlwaysActive |
Determines whether this item is always active during simulation. | |
bool | m_bInitialized |
true if item has been initialized | |
bool | m_bIsActivated |
true if item has been activated | |
bool | m_bLoadedTime |
float | m_fltEndTime |
float | m_fltStartTime |
int | m_iStepInterval |
int | m_iStepIntervalCount |
Keeps track of how many time steps have occured since it was zeroed again. | |
long | m_lEndSlice |
The time slice where this item is deactived. | |
long | m_lStartSlice |
The time slice where this item becomes active. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Current stimulus for neural items.
This stimulus applies a current stimulus to a neuron type of Node object. It can be configured to apply either a constant, repetitive, or bursting stimulus type. A bursting stimulus is one that has a repetitive stimulus that occurs in bursts. This works by setting the cycle on/cycle off duration to set the time periods for repetitive stimuli, and burst on/off for the burst periods. If you want to do a constant current then cycle on/off and burst on/off should be the start/end times of the stimulus. If you want a repetitive current then set burst on/off to the start/end time of the stimulus, but set the cycle on/off to some other values in between. If you want bursting then set cycle on/off to values less than the burst on/off values.
Definition at line 29 of file CurrentStimulus.h.
AnimatSim::ExternalStimuli::CurrentStimulus::CurrentStimulus | ( | ) |
Default constructor.
Definition at line 54 of file CurrentStimulus.cpp.
References m_bBurstOn, m_bCycleOn, m_fltActiveCurrent, m_fltBurstOffDuration, m_fltBurstOnDuration, m_fltCurrentBurstOff, m_fltCurrentOff, m_fltCurrentOn, m_fltCycleOffDuration, m_fltCycleOnDuration, m_fltInitialActiveCurrent, m_iType, m_lBurstOffDuration, m_lBurstOnDuration, m_lBurstStart, m_lCycleOffDuration, m_lCycleOnDuration, m_lCycleStart, m_lpCurrentOnEval, m_lpExternalCurrent, and AnimatSim::AnimatBase::m_lpNode.
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Destructor.
Definition at line 85 of file CurrentStimulus.cpp.
References m_lpCurrentOnEval, m_lpExternalCurrent, AnimatSim::AnimatBase::m_lpNode, and StdUtils::Std_TraceMsg().
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Activates this item.
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 434 of file CurrentStimulus.cpp.
References AnimatSim::ActivatedItem::Activate(), GetCurrentOn(), m_fltActiveCurrent, m_lBurstStart, m_lCycleStart, m_lpExternalCurrent, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::TimeSlice().
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Sets whether this item is always active.
bVal | true if always active. |
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 133 of file CurrentStimulus.cpp.
References AnimatSim::ActivatedItem::AlwaysActive(), AnimatSim::ActivatedItem::m_bAlwaysActive, m_fltBurstOnDuration, m_fltCycleOnDuration, and m_iType.
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Gets the off burst current duration in time.
Definition at line 294 of file CurrentStimulus.cpp.
References m_fltBurstOffDuration.
Referenced by SetData().
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Sets the off burst duration value in time.
fltVal | The new value. |
Definition at line 304 of file CurrentStimulus.cpp.
References m_fltBurstOffDuration, m_lBurstOffDuration, AnimatSim::AnimatBase::m_lpSim, StdUtils::Std_IsAboveMin(), and AnimatSim::Simulator::TimeStep().
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Gets the on burst current duration in time.
Definition at line 269 of file CurrentStimulus.cpp.
References m_fltBurstOnDuration.
Referenced by SetData().
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Sets the on burst duration value in time.
fltVal | The new value. |
Definition at line 279 of file CurrentStimulus.cpp.
References m_fltBurstOnDuration, m_lBurstOnDuration, AnimatSim::AnimatBase::m_lpSim, StdUtils::Std_IsAboveMin(), and AnimatSim::Simulator::TimeStep().
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Gets the off burst current value.
Definition at line 199 of file CurrentStimulus.cpp.
References m_fltCurrentBurstOff.
Referenced by SetData().
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Sets the of burst current value.
fltVal | The new value. |
Definition at line 209 of file CurrentStimulus.cpp.
References m_fltCurrentBurstOff.
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Gets the post-fix current equation string. If this is null then an equation is not used. If one is specified then that equation is used during the cycle on times.
Definition at line 345 of file CurrentStimulus.cpp.
References m_strCurrentEquation.
Referenced by SetData().
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Sets the postfix current equation to use. If this is blank then the current constants (current on/off) are used. If it is not blank then this equation is used during the cycle on periods.
strEquation | The post-fix string equation. |
Definition at line 357 of file CurrentStimulus.cpp.
References StdUtils::CStdPostFixEval::AddVariable(), StdUtils::CStdPostFixEval::Equation(), m_fltActiveCurrent, m_fltCurrentOn, m_fltInitialActiveCurrent, m_lpCurrentOnEval, m_strCurrentEquation, StdUtils::CStdPostFixEval::SetVariable(), StdUtils::CStdPostFixEval::Solve(), and StdUtils::Std_IsBlank().
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Gets the ffn cycle current value.
Definition at line 179 of file CurrentStimulus.cpp.
References m_fltCurrentOff.
Referenced by SetData().
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Sets the off cycle current value.
fltVal | The new value. |
Definition at line 189 of file CurrentStimulus.cpp.
References m_fltCurrentOff.
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Gets the on cycle current value.
Definition at line 158 of file CurrentStimulus.cpp.
References m_fltCurrentOn.
Referenced by SetData().
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Sets the on cycle current value.
fltVal | The new value. |
Definition at line 168 of file CurrentStimulus.cpp.
References m_fltCurrentOn.
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Gets the off cycle current duration in time.
Definition at line 244 of file CurrentStimulus.cpp.
References m_fltCycleOffDuration.
Referenced by SetData().
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Sets the off cycle duration value in time.
fltVal | The new value. |
Definition at line 254 of file CurrentStimulus.cpp.
References m_fltCycleOffDuration, m_lCycleOffDuration, AnimatSim::AnimatBase::m_lpSim, StdUtils::Std_IsAboveMin(), and AnimatSim::Simulator::TimeStep().
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Gets the on cycle current duration in time.
Definition at line 219 of file CurrentStimulus.cpp.
References m_fltCycleOnDuration.
Referenced by SetData().
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Sets the on cycle duration value in time.
fltVal | The new value. |
Definition at line 229 of file CurrentStimulus.cpp.
References m_fltCycleOnDuration, m_lCycleOnDuration, AnimatSim::AnimatBase::m_lpSim, StdUtils::Std_IsAboveMin(), and AnimatSim::Simulator::TimeStep().
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Deactivates this item.
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 504 of file CurrentStimulus.cpp.
References AnimatSim::ActivatedItem::Deactivate(), m_fltActiveCurrent, and m_lpExternalCurrent.
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Calculates the on cycle current at this time step.
Definition at line 412 of file CurrentStimulus.cpp.
References m_fltCurrentOn, AnimatSim::ActivatedItem::m_fltStartTime, m_lpCurrentOnEval, AnimatSim::AnimatBase::m_lpSim, StdUtils::CStdPostFixEval::SetVariable(), StdUtils::CStdPostFixEval::Solve(), and AnimatSim::Simulator::Time().
Referenced by Activate(), and StepSimulation().
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Returns a float pointer to a data item of interest in this object.
This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.
strDataType | name of the data item for which we are looking. |
If | DataType is not found. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 521 of file CurrentStimulus.cpp.
References m_fltActiveCurrent, AnimatSim::AnimatBase::m_strName, and StdUtils::Std_CheckString().
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 388 of file CurrentStimulus.cpp.
References AnimatSim::Simulator::FindByID(), AnimatSim::AnimatBase::GetDataPointer(), AnimatSim::ActivatedItem::Initialize(), m_lpExternalCurrent, AnimatSim::AnimatBase::m_lpNode, AnimatSim::AnimatBase::m_lpSim, AnimatSim::AnimatBase::m_strID, and m_strTargetNodeID.
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::ExternalStimuli::ExternalStimulus.
Definition at line 596 of file CurrentStimulus.cpp.
References AnimatSim::ExternalStimuli::ExternalStimulus::QueryProperties().
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Resets the simulation back to time 0.
This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 510 of file CurrentStimulus.cpp.
References m_bBurstOn, m_bCycleOn, m_fltActiveCurrent, m_fltInitialActiveCurrent, m_lBurstStart, m_lCycleStart, and AnimatSim::ActivatedItem::ResetSimulation().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::ExternalStimuli::ExternalStimulus.
Definition at line 534 of file CurrentStimulus.cpp.
References BurstOffDuration(), BurstOnDuration(), CurrentBurstOff(), CurrentEquation(), CurrentOff(), CurrentOn(), CycleOffDuration(), CycleOnDuration(), AnimatSim::ExternalStimuli::ExternalStimulus::SetData(), and StdUtils::Std_CheckString().
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Step the simulation for this object.
This is called on an object each time it is stepped in the simulation. this is where its simulation code is processed. However, StepSimulation is not necessarily called every single time that the simulation as a whole is stepped. A good example of this is that neural modules can have different integration time steps. So a firing rate module may have a DT of 0.5 ms, while an integrate and fire model may have one of 0.1 ms. So the firing rate module would only get its StepSimulation method called every 5th time that the other module was called. This is all handed in the StepSimulation method of the Simulator and NervousSystem.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 447 of file CurrentStimulus.cpp.
References GetCurrentOn(), m_bBurstOn, m_bCycleOn, m_fltActiveCurrent, m_fltCurrentBurstOff, m_fltCurrentOff, m_iType, m_lBurstOffDuration, m_lBurstOnDuration, m_lBurstStart, m_lCycleOffDuration, m_lCycleOnDuration, m_lCycleStart, m_lpCurrentOnEval, m_lpExternalCurrent, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::TimeSlice().
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Gets the GUID ID of the node that is being stimulated.
Definition at line 319 of file CurrentStimulus.cpp.
References m_strTargetNodeID.
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Sets the GUID ID of the node that will be stimulated.
strID | Identifier for the string. |
Definition at line 329 of file CurrentStimulus.cpp.
References m_strTargetNodeID, and StdUtils::Std_IsBlank().
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Gets the integer value of current type. This is (Constant, repetitive, and bursting)
Reimplemented from AnimatSim::AnimatBase.
Definition at line 118 of file CurrentStimulus.cpp.
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Sets the class type for this object.
strValue | The string value. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 120 of file CurrentStimulus.cpp.
References m_iType, AnimatSim::AnimatBase::m_strType, StdUtils::Std_ToUpper(), and StdUtils::Std_Trim().
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Pointer to the float data value within the neruon where we will be adding the new current. This is obtained using the GetDataPointer method.
Definition at line 37 of file CurrentStimulus.h.
Referenced by Activate(), CurrentStimulus(), Deactivate(), Initialize(), StepSimulation(), and ~CurrentStimulus().