28 Structure *m_lpThisST;
31 virtual void SetThisPointers();
32 virtual void SetupPhysics();
33 virtual void DeletePhysics(
bool bIncludeChildren) {};
34 virtual void UpdatePositionAndRotationFromMatrix();
40 virtual void Body(RigidBody *lpBody);
42 virtual osg::MatrixTransform *ParentOSG();
43 virtual void Create();
44 virtual void ResetSimulation();
45 virtual void Physics_Resize() {};
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
A "static" structure in the simulation.
Vortex physical structure implementation.