AnimatLab  2
Test
OsgAnimatSim::OsgMatrixUtil Member List

This is the complete list of members for OsgAnimatSim::OsgMatrixUtil, including all inherited members.

ClampUnity(float x)OsgAnimatSim::OsgMatrixUtilstatic
EulerRotationFromMatrix(osg::Matrix osgMT) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilvirtual
EulerRotationFromMatrix_Static(osg::Matrix osgMT) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilstatic
GetRow3(const osg::Matrix &matrix, int row) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilstatic
GetRow4(const osg::Matrix &matrix, int row) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilstatic
HprToMatrix(osg::Matrix &rotation, const osg::Vec3 &hpr)OsgAnimatSim::OsgMatrixUtilstatic
MatrixToHpr(osg::Vec3 &hpr, const osg::Matrix &rotation)OsgAnimatSim::OsgMatrixUtilstatic
MatrixToHprAndPosition(osg::Vec3 &xyz, osg::Vec3 &hpr, const osg::Matrix &rotation)OsgAnimatSim::OsgMatrixUtilstatic
MatrixToHprRad(osg::Vec3 &hpr, const osg::Matrix &rotation)OsgAnimatSim::OsgMatrixUtilstatic
PositionAndHprRadToMatrix(osg::Matrix &rotation, const osg::Vec3 &xyz, const osg::Vec3 &hpr) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilstatic
PositionAndHprToMatrix(osg::Matrix &rotation, const osg::Vec3 &xyz, const osg::Vec3 &hpr)OsgAnimatSim::OsgMatrixUtilstatic
Print(const osg::Matrix &matrix)OsgAnimatSim::OsgMatrixUtilstatic
Print(const osg::Vec3 &vec)OsgAnimatSim::OsgMatrixUtilstatic
Print(const osg::Vec4 &vec)OsgAnimatSim::OsgMatrixUtilstatic
SetRow(osg::Matrix &matrix, const osg::Vec3 &vec, int row) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilstatic
SetRow(osg::Matrix &matrix, const osg::Vec4 &vec, int row) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilstatic
SetupMatrix(CStdFPoint &localPos, CStdFPoint &localRot) (defined in OsgAnimatSim::OsgMatrixUtil)OsgAnimatSim::OsgMatrixUtilvirtual
TransformVec3(osg::Vec3 &xyz, const osg::Matrix &transformMat)OsgAnimatSim::OsgMatrixUtilstatic
TransformVec3(osg::Vec3 &vec_in, const osg::Vec3 &xyz, const osg::Matrix &transformMat)OsgAnimatSim::OsgMatrixUtilstatic
Transpose(osg::Matrix &dest, const osg::Matrix &src)OsgAnimatSim::OsgMatrixUtilstatic