AddDynamicJoint(BlRigidBody *lpParent, BlRigidBody *lpChild) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
AddStaticGeometry(BlRigidBody *lpChild, btCompoundShape *btCompound, const CStdFPoint &vCom) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
BlJoint (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | friend |
BlRigidBody() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | |
CalculateRotatedAreas() | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
CalculateVolumeAndAreas() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | inlineprotectedvirtual |
CollisionShape() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | inline |
CompoundShape() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | inline |
CreateDynamicPart() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
CreateSensorPart() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
CreateStaticChildren(const CStdFPoint &vCom) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
CreateStickyLock() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
DeleteAttachedJointPhysics() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
DeleteChildPhysics() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
DeleteCollisionGeometry() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
DeleteDynamicPart() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
DeletePhysics(bool bIncludeChildren) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
DeleteSensorPart() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
GetBaseValues() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
GetBlSimulator() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
GetPhysicsWorldMatrix() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
m_aryCompoundChildShapes (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_aryContactPoints (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | |
m_btCollisionObject (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_btCollisionShape (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_btCompoundShape (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_btPart (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_btStickyLock (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_btStickyLock2 (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_eBodyType (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_fltBuoyancy | BulletAnimatSim::Environment::BlRigidBody | protected |
m_fltReportBuoyancy | BulletAnimatSim::Environment::BlRigidBody | protected |
m_fltStaticMasses (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_lpBulletData (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_lpMaterial | BulletAnimatSim::Environment::BlRigidBody | protected |
m_lpVsSim (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_osgbMotion (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
m_vAngularDragTorque | BulletAnimatSim::Environment::BlRigidBody | protected |
m_vArea | BulletAnimatSim::Environment::BlRigidBody | protected |
m_vLinearDragForce | BulletAnimatSim::Environment::BlRigidBody | protected |
m_vRotatedArea | BulletAnimatSim::Environment::BlRigidBody | protected |
Material() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | inline |
MaterialTypeModified() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
MotionState() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | inline |
NeedCollision(BlRigidBody *lpTest) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Part() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | inline |
Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_ChildBodyAdded(RigidBody *lpChild) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_ChildBodyRemoved(bool bHasStaticJoint) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_CollectData() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_CollectExtraData() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_ContactSensorAdded(ContactSensor *lpSensor) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_ContactSensorRemoved() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_DeleteStickyLock() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_DisableCollision(RigidBody *lpBody) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_EnableCollision(RigidBody *lpBody) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_FluidDataChanged() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_GetCurrentPosition() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protected |
Physics_GetDataPointer(const std::string &strDataType) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_GetDensity() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_GetMass() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_GetVelocityAtPoint(float x, float y, float z) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_HasCollisionGeometry() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_IsDefined() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_IsGeometryDefined() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_ResetSimulation() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_SetFreeze(bool bVal) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_SetMass(float fltVal) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_SetMaterialID(std::string strID) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_SetVelocityDamping(float fltLinear, float fltAngular) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_StepHydrodynamicSimulation() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_UpdateNode() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
Physics_WakeDynamics() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
ProcessContacts() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
RecreateAttachedJointPhysics() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
RemoveStaticGeometry(BlRigidBody *lpChild, btCompoundShape *btCompound) (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
ResetDynamicCollisionGeom() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
ResetSensorCollisionGeom() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
ResetStaticCollisionGeom() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
ResizePhysicsGeometry() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
SetSurfaceContactCount() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |
SetupOffsetCOM(const CStdFPoint &vCom) | BulletAnimatSim::Environment::BlRigidBody | protectedvirtual |
~BlRigidBody() (defined in BulletAnimatSim::Environment::BlRigidBody) | BulletAnimatSim::Environment::BlRigidBody | virtual |