AnimatLab  2
Test
AnimatSim::Environment::IPhysicsBody Member List

This is the complete list of members for AnimatSim::Environment::IPhysicsBody, including all inherited members.

IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBody
Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ChildBodyRemoved(bool bHasStaticJoint)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ContactSensorRemoved()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_DeleteStickyLock()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_FluidDataChanged()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_GetDensity()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_GetMass()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_GetVelocityAtPoint(float x, float y, float z)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_HasCollisionGeometry()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_IsDefined()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_IsGeometryDefined()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ResizeSelectedReceptiveFieldVertex()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_SetDensity(float fltVal)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_SetFreeze(bool bVal)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_SetMass(float fltVal)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_SetMaterialID(std::string strID)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_SetVelocityDamping(float fltLinear, float fltAngular)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_StepHydrodynamicSimulation()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_UpdateNode()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_WakeDynamics()=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodyvirtual