IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | |
Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ChildBodyRemoved(bool bHasStaticJoint)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ContactSensorRemoved()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_DeleteStickyLock()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_FluidDataChanged()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_GetDensity()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_GetMass()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_GetVelocityAtPoint(float x, float y, float z)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_HasCollisionGeometry()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_IsDefined()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_IsGeometryDefined()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ResizeSelectedReceptiveFieldVertex()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_SetDensity(float fltVal)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_SetFreeze(bool bVal)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_SetMass(float fltVal)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_SetMaterialID(std::string strID)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_SetVelocityDamping(float fltLinear, float fltAngular)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_StepHydrodynamicSimulation()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_UpdateNode()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_WakeDynamics()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | virtual |