2 #include "WorldCoordinateNodeVisitor.h"
7 namespace Visualization
11 void WorldCoordinateNodeVisitor::apply(osg::Node &node)
15 if ( 0 == node.getNumParents() )
17 wcMatrix.set( osg::computeLocalToWorld(this->getNodePath()) );
Classes for implementing the cm-labs vortex physics engine for AnimatLab.