AnimatLab  2
Test
Libraries/FiringRateSim/StdAfx.h
1 // stdafx.h : include file for standard system include files,
2 // or project specific include files that are used frequently, but
3 // are changed infrequently
4 //
5 
6 #if !defined(AFX_STDAFX_H__AC7276DB_F5B0_4434_A20E_8194C391BF3C__INCLUDED_)
7 #define AFX_STDAFX_H__AC7276DB_F5B0_4434_A20E_8194C391BF3C__INCLUDED_
8 
9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12 
13 #ifdef WIN32
14 // Insert your headers here
15 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
16 
17 #include <windows.h>
18 #endif
19 
20 #include "FiringRateSimIncludes.h"
21 
22 //{{AFX_INSERT_LOCATION}}
23 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
24 
25 #endif // !defined(AFX_STDAFX_H__AC7276DB_F5B0_4434_A20E_8194C391BF3C__INCLUDED_)