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BulletAnimatSim/Bullet_UnitTests/targetver.h
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#ifdef _WINDOWS
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#include <SDKDDKVer.h>
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#endif
Libraries
BulletAnimatSim
Bullet_UnitTests
targetver.h
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