8 btHeightfieldTerrainShape BULLET_PORT *CreateBtHeightField(osg::HeightField *osgHeightField,
float fltSegWidth,
float fltSegLength,
float &fltMinHeight,
float &fltMaxHeight, btScalar **aryHeightData);
9 btConvexHullShape BULLET_PORT *OsgMeshToConvexHull(osg::Node *lpNode,
bool bOptimize,
float fltMargin);
10 btConvexHullShape* OsgConvexShrunkenHullCollisionShape( osg::Node* node );
11 float BULLET_PORT OsgConvexHullVolume( osg::Node* nod);
13 btVector3 Vec3AnimatToBullet(
const CStdFPoint &vPoint);
14 CStdFPoint Vec3BulletToAnimat(
const btVector3 &vPoint);
Classes for implementing the cm-labs vortex physics engine for AnimatLab.