AnimatLab  2
Test
AnimatSim::Environment::OdorType Class Reference

Odor type that can be emitted from a RigidBody and sensed by an OdorSensor. More...

#include <OdorType.h>

+ Inheritance diagram for AnimatSim::Environment::OdorType:
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Public Member Functions

 OdorType ()
 Default constructor. More...
 
virtual ~OdorType ()
 Destructor. More...
 
virtual void AddOdorSource (Odor *lpOdor)
 Adds an odor source to the list of odors that are emitting this type of odor. More...
 
virtual float CalculateOdorValue (CStdFPoint &oSensorPos)
 Calculates the odor value for this OdorType for a given sensor location. More...
 
virtual float DiffusionConstant ()
 Gets the diffusion constant. More...
 
virtual void DiffusionConstant (float fltVal, bool bUseScaling=true)
 Sets the diffusion constant. More...
 
virtual OdorFindOdorSource (std::string strOdorID, bool bThrowError=true)
 Finds the odor source with the specified GUID ID. More...
 
virtual void Load (CStdXml &oXml)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static OdorTypeCastToDerived (AnimatBase *lpBase)
 

Protected Attributes

CStdMap< std::string, Odor * > m_aryOdorSources
 The array of odor sources of this type within the environment.
 
float m_fltDiffusionConstant
 The diffusion constant that defines how fast odors of this type move through the environment.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Odor type that can be emitted from a RigidBody and sensed by an OdorSensor.

OdorTypes can be defined for the entire simulation. A RigidBody can then emit one or more different OdorTypes. An OdorSensor can detect only a single OdorType, but you could have multiple sensors that work together. The OdorType has a diffusion constant that defines how fast the odors of that type will move from their source to a destination. Each OdorType keeps a list of all Odor source objects in the environment.

Author
dcofer
Date
3/23/2011

Definition at line 27 of file OdorType.h.

Constructor & Destructor Documentation

AnimatSim::Environment::OdorType::OdorType ( )

Default constructor.

Author
dcofer
Date
3/23/2011

Definition at line 47 of file OdorType.cpp.

References m_fltDiffusionConstant.

AnimatSim::Environment::OdorType::~OdorType ( )
virtual

Destructor.

Author
dcofer
Date
3/23/2011

Definition at line 58 of file OdorType.cpp.

References m_aryOdorSources, and StdUtils::Std_TraceMsg().

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Member Function Documentation

void AnimatSim::Environment::OdorType::AddOdorSource ( Odor lpOdor)
virtual

Adds an odor source to the list of odors that are emitting this type of odor.

Author
dcofer
Date
3/23/2011
Parameters
[in,out]lpOdorPointer to an odor emitting this OdorType.

Definition at line 131 of file OdorType.cpp.

References FindOdorSource(), AnimatSim::AnimatBase::ID(), and m_aryOdorSources.

Referenced by AnimatSim::Environment::Odor::SetOdorType().

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float AnimatSim::Environment::OdorType::CalculateOdorValue ( CStdFPoint &  oSensorPos)
virtual

Calculates the odor value for this OdorType for a given sensor location.

This loops through all of the odors that are emitting this OdorType and calculates the odor strength for each one based on its distance from the specified sensor. This is the total odor strength for the sensor.

Author
dcofer
Date
3/23/2011
Parameters
[in,out]oSensorPosThe sensor position.
Returns
The total calculated odor value.

Definition at line 153 of file OdorType.cpp.

References AnimatSim::Environment::Odor::CalculateOdorValue(), and m_aryOdorSources.

Referenced by AnimatSim::Environment::Bodies::OdorSensor::StepSimulation().

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float AnimatSim::Environment::OdorType::DiffusionConstant ( )
virtual

Gets the diffusion constant.

Author
dcofer
Date
3/23/2011
Returns
Diffusion constant.

Definition at line 77 of file OdorType.cpp.

References m_fltDiffusionConstant.

Referenced by AnimatSim::Environment::Odor::CalculateOdorValue(), and SetData().

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void AnimatSim::Environment::OdorType::DiffusionConstant ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the diffusion constant.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 88 of file OdorType.cpp.

References AnimatSim::Simulator::DistanceUnits(), m_fltDiffusionConstant, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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Odor * AnimatSim::Environment::OdorType::FindOdorSource ( std::string  strOdorID,
bool  bThrowError = true 
)
virtual

Finds the odor source with the specified GUID ID.

Author
dcofer
Date
3/23/2011
Parameters
strOdorIDGUID ID of the Odor to find.
bThrowErrorIf true and the odor is not found then throw an error, else return NULL if not found
Returns
null if Odor is not found and bThrowError=False, else the found odor source.

Definition at line 109 of file OdorType.cpp.

References m_aryOdorSources, and StdUtils::Std_CheckString().

Referenced by AddOdorSource().

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void AnimatSim::Environment::OdorType::QueryProperties ( CStdPtrArray< TypeProperty > &  aryProperties)
virtual

Queries this object for a list of properties that can be changed using SetData.

The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.

Author
dcofer
Date
2/22/2011
Parameters
aryNamesArray list of the property names.
strTypesArray list of the type that is associated with the cooresponding name in the list.
Returns
Nothing.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 191 of file OdorType.cpp.

References AnimatSim::AnimatBase::QueryProperties().

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bool AnimatSim::Environment::OdorType::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 171 of file OdorType.cpp.

References DiffusionConstant(), AnimatSim::AnimatBase::SetData(), and StdUtils::Std_CheckString().

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The documentation for this class was generated from the following files: