| AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| BuildLocalMatrix() | VortexAnimatSim::Environment::VsRigidBody | virtual |
| BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| CalculateEstimatedMassAndVolume() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | inlineprotectedvirtual |
| CollisionGeometry() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | |
| CollisionGeometry(Vx::VxCollisionGeometry *vxGeometry) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateDynamicPart() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateSensorPart() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| CreateStaticPart() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| DeleteGraphics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| DeletePhysics() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| GetBaseValues() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| GetCameraMatrixTransform() | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetPartIndex(VxPart *vxP0, VxPart *vxP1) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GraphicsNode() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | |
| HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| Initialize() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | |
| IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | |
| LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_eControlType (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | protected |
| m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_fltBlank | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_fltEstimatedMass | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_fltEstimatedVolume | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_fltNullReport | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_lpThisBP (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | protected |
| m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_lpThisRB (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgGeometryRotationMT | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_vAngularAcceleration (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vAngularVelocity (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vForce (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vLinearAcceleration (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vLinearVelocity (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vPos (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vTorque (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vxCollisionGeometry (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vxGeometry (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vxGraphicNode (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vxPart (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| m_vxSensor (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| ParentOSG() | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Part() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | |
| Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_ChildBodyAdded(RigidBody *lpChild) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
| Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_ChildBodyRemoved(bool bHasStaticJoint) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
| Physics_CollectData() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_ContactSensorAdded(ContactSensor *lpSensor) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
| Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_ContactSensorRemoved() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
| Physics_DeleteStickyLock() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
| Physics_DisableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_EnableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
| Physics_FluidDataChanged() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_GetCurrentPosition() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protected |
| Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_GetDensity() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_GetMass() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_GetVelocityAtPoint(float x, float y, float z) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_HasCollisionGeometry() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_IsDefined() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_IsGeometryDefined() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_Resize() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_ResizeSelectedReceptiveFieldVertex() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_SetChild(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
| Physics_SetColor() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_SetDensity(float fltVal) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_SetFreeze(bool bVal) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_SetMass(float fltVal) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | inlinevirtual |
| Physics_SetMaterialID(std::string strID) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
| Physics_SetVelocityDamping(float fltLinear, float fltAngular) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_StepHydrodynamicSimulation() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
| Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_UpdateNode() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| Physics_WakeDynamics() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| ProcessContacts() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| RemoveStaticPart() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| ResetSensorCollisionGeom() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| ResetStaticCollisionGeom() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Sensor() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | |
| SetAlpha() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetBody() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetCulling() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetFollowEntity(VsRigidBody *lpEntity) (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetThisPointers() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| SetupGraphics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| SetupPhysics() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |
| SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | protectedvirtual |
| UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| VsBody() | VortexAnimatSim::Environment::VsBody | |
| VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | |
| VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| VsRigidBody() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | |
| WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| ~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | virtual |
| ~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | virtual |
| ~VsBody() | VortexAnimatSim::Environment::VsBody | virtual |
| ~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| ~VsRigidBody() (defined in VortexAnimatSim::Environment::VsRigidBody) | VortexAnimatSim::Environment::VsRigidBody | virtual |