AnimatLab
2
Test
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Public Member Functions | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual void | ChangeSimStepCount (int iRate) |
virtual int | ChangeSimStepCount () |
virtual CStdMap< std::string, int > * | DataIDMap () |
virtual RemoteControlLinkage * | FindLinkageWithPropertyName (std::string strName, bool bThrowError=true) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual CStdArray< RemoteControlLinkage * > * | InLinks () |
Gets the array of remote control in links. More... | |
virtual CStdPtrArray< RemoteControlLinkage > * | Links () |
Gets the array ofremote control links. More... | |
virtual void | Load (CStdXml &oXml) |
virtual CStdArray< RemoteControlLinkage * > * | OutLinks () |
Gets the array of remote control out links. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetupIO () |
This method is called after all connections to whatever control board have been made. It calls each parts SetupIO method. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. More... | |
virtual void | ShutdownIO () |
This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup. More... | |
virtual void | StepIO () |
This method is called from within the IO thread. It calls StepIO for each part. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual bool | UseRemoteDataTypes () |
Public Member Functions inherited from AnimatSim::Robotics::RobotIOControl | |
RobotIOControl (void) | |
Default constructor. More... | |
virtual | ~RobotIOControl (void) |
Destructor. More... | |
virtual bool | IOPaused () |
virtual void | ParentInterface (RobotInterface *lpParent) |
Sets the parent robot interface pointer. More... | |
virtual RobotInterface * | ParentInterface () |
Gets the parent robot interface pointer. More... | |
virtual CStdPtrArray< RobotPartInterface > * | Parts () |
Gets the array of IO controls. More... | |
virtual void | PauseIO (bool bVal) |
Gets the array of IO controls. More... | |
virtual bool | PauseIO () |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual float | StepIODuration () |
Gets the time duration required to perform one step of the IO for all parts in this control. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static RemoteControl * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::Robotics::RobotIOControl | |
static RobotIOControl * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual RemoteControlLinkage * | AddRemoteControlLinkage (std::string strXml) |
Creates and adds a robot IO control. More... | |
virtual void | CheckStartedStopped () |
virtual void | ClearStartStops () |
virtual void | CreateDataIDMap () |
virtual bool | FindDataToWrite (CStdArray< RemoteControlLinkage * > &aryWrites) |
virtual int | FindLinkageChildListPos (std::string strID, bool bThrowError=true) |
Finds the array index for the child part with the specified ID. More... | |
virtual int | FindLinkageChildListPos (CStdArray< RemoteControlLinkage * > &aryLinks, std::string strID, bool bThrowError=true) |
Finds the array index for the child part with the specified ID. More... | |
virtual RemoteControlLinkage * | LoadRemoteControlLinkage (CStdXml &oXml) |
Loads a child IO Control. More... | |
virtual void | RemoveRemoteControlLinkage (std::string strID, bool bThrowError=true) |
Removes the rigid body with the specified ID. More... | |
virtual void | ResetData () |
virtual void | SetDataValue (int iButtonID, float fltVal) |
Protected Member Functions inherited from AnimatSim::Robotics::RobotIOControl | |
virtual RobotPartInterface * | AddPartInterface (std::string strXml) |
Creates and adds a robot IO control. More... | |
virtual void | CloseIO ()=0 |
virtual void | ExitIOThread () |
virtual void | ExitPause () |
This method is waits until the m_bIOPaused flag is set back to false. More... | |
virtual int | FindChildListPos (std::string strID, bool bThrowError=true) |
Finds the array index for the child part with the specified ID. More... | |
virtual RobotPartInterface * | LoadPartInterface (CStdXml &oXml) |
Loads a child IO Control. More... | |
virtual bool | OpenIO ()=0 |
virtual void | ProcessIO () |
virtual void | RemovePartInterface (std::string strID, bool bThrowError=true) |
Removes the rigid body with the specified ID. More... | |
virtual void | StartIOThread () |
virtual void | StartPause () |
This method is waits until the m_bIOPaused flag is set to true. More... | |
virtual void | WaitForThreadNotifyReady () |
virtual void | WaitTillPaused () |
This method is waits until the m_bIOPaused flag is set to true. More... | |
virtual void | WaitWhilePaused () |
This method is waits until the m_bPauseIO flag is set back to false. More... | |
Protected Attributes | |
CStdMap< std::string, int > | m_aryDataIDMap |
Used to map property names to IDs when UseRemoteDataTypes is true. | |
CStdArray< RemoteControlLinkage * > | m_aryInLinks |
Only the linkages that are inlinks. | |
CStdPtrArray< RemoteControlLinkage > | m_aryLinks |
CStdArray< RemoteControlLinkage * > | m_aryOutLinks |
Only the linkages that are outlinks. | |
bool | m_bUseRemoteDataTypes |
int | m_iChangeSimStepCount |
The number of simulation time slices to keep a start/stop signal active. | |
Protected Attributes inherited from AnimatSim::Robotics::RobotIOControl | |
CStdPtrArray< RobotPartInterface > | m_aryParts |
bool | m_bIOPaused |
Is set to true once the IO loop is paused. | |
bool | m_bIOThreadProcessing |
True while the io thread processing loop is going on. | |
bool | m_bPauseIO |
Set to true to pause the IO processing. Set back to false to resume it. | |
bool | m_bSetupComplete |
Set to true once the IO is setup correctly. | |
bool | m_bSetupStarted |
Set to true once the IO begins its setup. | |
bool | m_bStopIO |
Flags the thread processing loop to exit. | |
bool | m_bWaitingForThreadNotify |
Used to signal to the IO thread that we are waiting for their return signal. | |
float | m_fltStepIODuration |
The time it takes to perform a step of the IO for all parts in this control. | |
int | m_iCyclePartCount |
The total number of parts that are part of any round robin cycle of updates. | |
int | m_iCyclePartIdx |
The index of the part that should be processed on the current step. | |
boost::thread | m_ioThread |
Thread responsible for doing IO processing. | |
RobotInterface * | m_lpParentInterface |
Pointer to the parent robot interface. | |
boost::interprocess::interprocess_condition | m_WaitForIOSetupCond |
Condition used to determine when the IO is setup. | |
boost::interprocess::interprocess_mutex | m_WaitForIOSetupMutex |
Mutex responsible for waiting until the IO is finished setting up. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Definition at line 9 of file RemoteControl.h.
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Adds a new object to this parent.
Generic method to add a new child item to this parent by specifying a string item type descriptor and an xml packet that can be used to load in the new object. The GUI uses this method to create new items that were added with the user interface. The item type lets the method determine what type of item is being created, like synapse, neuron, body part, etc.. It then gets the modulename, classname, and type from the xml and calls CreateObject to create the appropriate type of object. Then it passes in the xml packet to the new objects load method and does any needed initialization and adds it to the parent.
strItemType | String descriptor of the type of item that is being created. |
strXml | XML packet that is used to create and load the new item. |
bThrowError | If true then throw an error if there is a problem, otherwise return false. |
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Definition at line 111 of file RemoteControl.cpp.
References AnimatSim::Robotics::RobotIOControl::AddItem(), AddRemoteControlLinkage(), and StdUtils::Std_CheckString().
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Creates and adds a robot IO control.
strXml | The xml data packet for loading the control node. |
Definition at line 203 of file RemoteControl.cpp.
References StdUtils::CStdXml::Deserialize(), StdUtils::CStdXml::FindChildElement(), StdUtils::CStdXml::FindElement(), AnimatSim::Robotics::RemoteControlLinkage::Initialize(), and LoadRemoteControlLinkage().
Referenced by AddItem().
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Called after a simulation reset for some objects.
This method is only used by some objects because they need to do some processing after the simulation has been reset.
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Definition at line 474 of file RemoteControl.cpp.
References AnimatSim::Robotics::RobotIOControl::AfterResetSimulation(), and m_aryLinks.
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Finds the array index for the child part with the specified ID.
strID | ID of part to find |
bThrowError | If true and ID is not found then it will throw an error, else return NULL |
If | bThrowError is true and ID is not found. |
Definition at line 262 of file RemoteControl.cpp.
References AnimatSim::AnimatBase::ID(), m_aryLinks, StdUtils::Std_ToUpper(), and StdUtils::Std_Trim().
Referenced by RemoveRemoteControlLinkage().
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Finds the array index for the child part with the specified ID.
strID | ID of part to find |
bThrowError | If true and ID is not found then it will throw an error, else return NULL |
If | bThrowError is true and ID is not found. |
Definition at line 290 of file RemoteControl.cpp.
References AnimatSim::AnimatBase::ID(), StdUtils::Std_ToUpper(), and StdUtils::Std_Trim().
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Returns a float pointer to a data item of interest in this object.
This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.
strDataType | name of the data item for which we are looking. |
If | DataType is not found. |
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Reimplemented in HybridInterfaceSim::Robotics::HiSpike2.
Definition at line 138 of file RemoteControl.cpp.
References AnimatSim::Robotics::RobotIOControl::GetDataPointer(), m_aryLinks, and StdUtils::Std_CheckString().
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander, RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial, and HybridInterfaceSim::Robotics::HiSpike2.
Definition at line 451 of file RemoteControl.cpp.
References AnimatSim::Robotics::RobotIOControl::Initialize(), and m_aryLinks.
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Gets the array of remote control in links.
Definition at line 79 of file RemoteControl.cpp.
References m_aryInLinks.
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Gets the array ofremote control links.
Definition at line 69 of file RemoteControl.cpp.
References m_aryLinks.
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Loads a child IO Control.
[in,out] | oXml | The xml data definition of the part to load. |
Definition at line 532 of file RemoteControl.cpp.
References AnimatSim::Simulator::CreateObject(), StdUtils::CStdXml::GetChildString(), AnimatSim::Robotics::RemoteControlLinkage::InLink(), StdUtils::CStdXml::IntoElem(), m_aryInLinks, m_aryLinks, m_aryOutLinks, AnimatSim::AnimatBase::m_lpSim, AnimatSim::AnimatBase::m_lpStructure, StdUtils::CStdXml::OutOfElem(), and AnimatSim::AnimatBase::SetSystemPointers().
Referenced by AddRemoteControlLinkage().
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Gets the array of remote control out links.
Definition at line 89 of file RemoteControl.cpp.
References m_aryOutLinks.
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Definition at line 178 of file RemoteControl.cpp.
References m_aryLinks, and AnimatSim::Robotics::RobotIOControl::QueryProperties().
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Removes a child item from this parent.
This is a generic method that is used to delete a child object from this parent. The GUI uses this method to remove objects from the simulation that have been deleted in the UI. The item type lets the method determine what type of item is being deleted, like synapse, neuron, body part, etc.. The ID is then used to delete that specific item.
strItemType | String descriptor of the type of item that is being created. |
strID | Unique ID of the item that will be removed. |
bThrowError | If true then throw an error if there is a problem, otherwise return false. |
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Definition at line 124 of file RemoteControl.cpp.
References AnimatSim::Robotics::RobotIOControl::RemoveItem(), RemoveRemoteControlLinkage(), and StdUtils::Std_CheckString().
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Removes the rigid body with the specified ID.
strID | ID of the body to remove |
bThrowError | If true and ID is not found then it will throw an error. |
If | bThrowError is true and ID is not found. |
Definition at line 227 of file RemoteControl.cpp.
References AnimatSim::Robotics::RobotIOControl::ExitPause(), FindLinkageChildListPos(), AnimatSim::Robotics::RemoteControlLinkage::InLink(), m_aryInLinks, m_aryLinks, m_aryOutLinks, and AnimatSim::Robotics::RobotIOControl::StartPause().
Referenced by RemoveItem().
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Resets the simulation back to time 0.
This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Reimplemented in HybridInterfaceSim::Robotics::HiSpike2.
Definition at line 462 of file RemoteControl.cpp.
References m_aryLinks, AnimatSim::Robotics::RobotIOControl::m_iCyclePartIdx, and AnimatSim::Robotics::RobotIOControl::ResetSimulation().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander, RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial, and HybridInterfaceSim::Robotics::HiSpike2.
Definition at line 158 of file RemoteControl.cpp.
References AnimatSim::Robotics::RobotIOControl::SetData(), and StdUtils::Std_CheckString().
Referenced by RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial::SetData(), and RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander::SetData().
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This method is called after all connections to whatever control board have been made. It calls each parts SetupIO method. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts.
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Definition at line 359 of file RemoteControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryLinks, AnimatSim::AnimatBase::m_bEnabled, and AnimatSim::Robotics::RobotIOControl::SetupIO().
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This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup.
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Definition at line 405 of file RemoteControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryLinks, and AnimatSim::Robotics::RobotIOControl::ShutdownIO().
Referenced by RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial::Initialize(), and RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander::Initialize().
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This method is called from within the IO thread. It calls StepIO for each part.
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander, RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial, and HybridInterfaceSim::Robotics::HiSpike2.
Definition at line 380 of file RemoteControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryLinks, AnimatSim::AnimatBase::m_bEnabled, and AnimatSim::Robotics::RobotIOControl::StepIO().
Referenced by RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial::StepIO(), and RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander::StepIO().
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Step the simulation for this object.
This is called on an object each time it is stepped in the simulation. this is where its simulation code is processed. However, StepSimulation is not necessarily called every single time that the simulation as a whole is stepped. A good example of this is that neural modules can have different integration time steps. So a firing rate module may have a DT of 0.5 ms, while an integrate and fire model may have one of 0.1 ms. So the firing rate module would only get its StepSimulation method called every 5th time that the other module was called. This is all handed in the StepSimulation method of the Simulator and NervousSystem.
Reimplemented from AnimatSim::Robotics::RobotIOControl.
Definition at line 483 of file RemoteControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryLinks, and AnimatSim::Robotics::RobotIOControl::StepSimulation().
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A list of child parts that are connected to this part through different joints.
Definition at line 14 of file RemoteControl.h.
Referenced by AfterResetSimulation(), FindLinkageChildListPos(), GetDataPointer(), Initialize(), RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial::Initialize(), RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander::Initialize(), Links(), LoadRemoteControlLinkage(), QueryProperties(), RemoveRemoteControlLinkage(), ResetSimulation(), SetupIO(), ShutdownIO(), StepIO(), and StepSimulation().
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If this is true then it assumes that data types are explicitly setup in the derived class. If it is false then it assumes that data will be created based on the remote linkage settings. This will be set in the derived class based on what that class does.
Definition at line 31 of file RemoteControl.h.