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AnimatLab
2
Test
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Firing rate synapse model. More...
#include <CsSynapseRandom.h>
Inheritance diagram for AnimatCarlSim::CsSynapseRandom:
Collaboration diagram for AnimatCarlSim::CsSynapseRandom:Public Member Functions | |
| CsSynapseRandom () | |
| Default constructor. More... | |
| virtual | ~CsSynapseRandom () |
| Destructor. More... | |
| virtual void | SetCARLSimulation () |
Public Member Functions inherited from AnimatCarlSim::CsSynapseGroup | |
| CsSynapseGroup () | |
| Default constructor. More... | |
| virtual | ~CsSynapseGroup () |
| Destructor. More... | |
| CsNeuronGroup * | FromNeuron () |
| Gets the pre-synaptic neuron. More... | |
| virtual std::string | GeneratorKey () |
| CsNeuralModule * | GetCsModule () |
| virtual void | Initialize () |
| Initializes this object. More... | |
| virtual void | InitWt (float fltVal) |
| virtual float | InitWt () |
| virtual void | Load (CStdXml &oXml) |
| virtual void | MaxDelay (unsigned char iVal) |
| virtual unsigned char | MaxDelay () |
| virtual void | MaxWt (float fltVal) |
| virtual float | MaxWt () |
| virtual void | MinDelay (unsigned char iVal) |
| virtual unsigned char | MinDelay () |
| virtual void | Pconnect (float fltVal) |
| virtual float | Pconnect () |
| virtual void | Plastic (bool bVal) |
| virtual bool | Plastic () |
| virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
| virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More... | |
| virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
| virtual int | SynapsesCreated () |
| virtual void | VerifySystemPointers () |
| Verify that system pointers have been set correctly. More... | |
Public Member Functions inherited from AnimatSim::Link | |
| Link () | |
| Default constructor. More... | |
| virtual | ~Link () |
| Destructor. More... | |
| virtual bool | Enabled () |
| Gets whether the link is enabled. More... | |
| virtual void | Enabled (bool bValue) |
| Sets whether the link is Enabled. More... | |
| virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
| Queries this object for a list of properties that can be changed using SetData. More... | |
| virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
| Sets the system pointers. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
| AnimatBase () | |
| Constructs an AnimatBase object. More... | |
| virtual | ~AnimatBase () |
| Destroys the AnimatBase object.. More... | |
| virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
| Adds a new object to this parent. More... | |
| virtual void | AfterResetSimulation () |
| Called after a simulation reset for some objects. More... | |
| virtual long | CalculateSnapshotByteSize () |
| Calculates the snapshot byte size. More... | |
| virtual void | Copy (CStdSerialize *lpSource) |
| virtual float * | GetDataPointer (const std::string &strDataType) |
| Returns a float pointer to a data item of interest in this object. More... | |
| virtual NeuralModule * | GetNeuralModule () |
| Gets the neural module. More... | |
| virtual Node * | GetNode () |
| Gets the node. More... | |
| virtual Simulator * | GetSimulator () |
| Gets the simulator pointer. More... | |
| virtual Structure * | GetStructure () |
| Gets the structure for this node. More... | |
| virtual bool | HasProperty (const std::string &strName) |
| Queries this object if it has a property with the given name. More... | |
| virtual std::string | ID () |
| Gets the unique GUID ID of this object. More... | |
| virtual void | ID (std::string strValue) |
| Sets the unique GUID ID of the object. More... | |
| virtual void | Kill (bool bState=true) |
| Kills. More... | |
| virtual void | Load (StdUtils::CStdXml &oXml) |
| Loads the item using an XML data packet. More... | |
| virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| Loads a key frame snapshot. More... | |
| virtual std::string | Name () |
| Gets the name of this object. More... | |
| virtual void | Name (std::string strValue) |
| Sets the name of the object. Blank is acceptable. More... | |
| virtual AnimatPropertyType | PropertyType (const std::string &strName) |
| virtual void | ReInitialize () |
| Re-initialize this object. More... | |
| virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
| Removes a child item from this parent. More... | |
| virtual void | Reset () |
| Resets this object. More... | |
| virtual void | ResetSimulation () |
| Resets the simulation back to time 0. More... | |
| virtual void | RigidBodyAdded (std::string strID) |
| virtual void | RigidBodyRemoved (std::string strID) |
| virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| Saves a key frame snapshot. More... | |
| virtual bool | Selected () |
| Tells if this items is selected or not. More... | |
| virtual void | Selected (bool bValue, bool bSelectMultiple) |
| Selects this object. More... | |
| virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More... | |
| virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More... | |
| virtual void | SimPausing () |
| Called just before the simulation pauses. More... | |
| virtual void | SimStarting () |
| Called just before the simulation starts. More... | |
| virtual void | SimStopping () |
| Called just before the simulation stops. More... | |
| virtual void | StepSimulation () |
| Step the simulation for this object. More... | |
| virtual void | TimeStepModified () |
| Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
| virtual std::string | Type () |
| returns the string type name of this object. More... | |
| virtual void | Type (std::string strValue) |
| Sets the class type for this object. More... | |
| virtual void | VisualSelectionModeChanged (int iNewMode) |
| Visual selection mode changed. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::Link | |
| static Link * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions inherited from AnimatSim::Link | |
| virtual void | UpdateData () |
| Called during the StepSimulation method to allow the link to update any internal data for reporting purposes. More... | |
Protected Attributes inherited from AnimatCarlSim::CsSynapseGroup | |
| bool | m_bPlastic |
| connection type, either SYN_FIXED or SYN_PLASTIC | |
| float | m_fltInitWt |
| initial weight strength (arbitrary units); should be negative for inhibitory connections | |
| float | m_fltMaxWt |
| upper bound on weight strength (arbitrary units); should be negative for inhibitory connections | |
| float | m_fltPconnect |
| connection probability | |
| unsigned char | m_iMaxDelay |
| the maximum delay allowed (ms) | |
| unsigned char | m_iMinDelay |
| the minimum delay allowed (ms) | |
| int | m_iSynapsesCreated |
| The total number of synapses created. | |
| CsNeuralModule * | m_lpCsModule |
| Pointer to parent CsNeuralModule. | |
| CsNeuronGroup * | m_lpFromNeuron |
| The pointer to pre-synaptic neuron. | |
| CsNeuronGroup * | m_lpToNeuron |
| The pointer to post-synaptic neuron. | |
| std::string | m_strFromID |
| GUID ID of the pre-synaptic neruon. | |
| std::string | m_strToID |
| GUID ID of the pre-synaptic neruon. | |
Protected Attributes inherited from AnimatSim::Link | |
| float | m_fltEnabled |
| This is for reporting purposes. | |
| Organism * | m_lpOrganism |
| The pointer to this link's organism. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
| bool | m_bEnabled |
| Tells if this item is enabled or not. If it is not enabled then it is not run. | |
| bool | m_bSelected |
| Tells whether the object is selected or not. | |
| AnimatSim::Behavior::NeuralModule * | m_lpModule |
| The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
| Node * | m_lpNode |
| The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
| Simulator * | m_lpSim |
| The pointer to a Simulation. | |
| AnimatSim::Environment::Structure * | m_lpStructure |
| The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
| std::string | m_strID |
| The unique Id for this object. | |
| std::string | m_strName |
| The name for this object. | |
| std::string | m_strType |
| The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Firing rate synapse model.
This synapse type has a weight that is a current value. It injects a portion of that weight into the post-synaptic neuron based on the pre-synaptic neurons firing rate. I = W*F. (Where W is the weight, F is the firing rate, and I is the current.)
Definition at line 22 of file CsSynapseRandom.h.
| AnimatCarlSim::CsSynapseRandom::CsSynapseRandom | ( | ) |
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virtual |
Destructor.
Definition at line 33 of file CsSynapseRandom.cpp.
References StdUtils::Std_TraceMsg().
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